The Oil Searching and Digging Unit/s ?!

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Merowingg
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The Oil Searching and Digging Unit/s ?!

Post by Merowingg »

Hello Gentlemen :)

I am not even sure if I am for such an idea.. as it ruins entire idea of our beloved game :) however let me express what came to my mind :)

How about if there was..

A unit that look for oil resource :) It drives around the map, and makes research, when it finds oil, it reports and show it on the map, as underground resource :) then another unit goes there and "dig" for the oil and installs the oil "pipe", oil pipe can be installed by another unit to make it more difficult to obtain that way :) then finaly we built in normal way oil derrick on it and.. ta da a new self made oil source :)
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Goth Zagog-Thou
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Re: The Oil Searching and Digging Unit/s ?!

Post by Goth Zagog-Thou »

That's much like my "Core Driller" for Cam 4 (that I still have to build..). It would need some restrictions (no more than three or four "extra" oils that it can find on a map), and a massive cooldown like with the LasSat Command Post -- but I like the idea.
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Re: The Oil Searching and Digging Unit/s ?!

Post by NoQ »

I remember something like that in this "Machines" game that used to be rather similar to Warzone once.
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milo christiansen
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Re: The Oil Searching and Digging Unit/s ?!

Post by milo christiansen »

Goth Zagog-Thou wrote:That's much like my "Core Driller" for Cam 4 (that I still have to build..). It would need some restrictions (no more than three or four "extra" oils that it can find on a map), and a massive cooldown like with the LasSat Command Post -- but I like the idea.

I never thought about it but oils are just features that could be added dynamically... Simple to do with scripts, just like artifacts.
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Goth Zagog-Thou
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Re: The Oil Searching and Digging Unit/s ?!

Post by Goth Zagog-Thou »

Yep, that was my thought as well. Have to put in some balance checks, we don't want someone just adding 20 oils to their base. :P
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Merowingg
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Re: The Oil Searching and Digging Unit/s ?!

Post by Merowingg »

Hehe :) small Iraq within base walls :) I am not good at programming modding so I am curious how the oil would be placed on a map, I mean would it appear at the same places or randomly? Here I have mixed feelings because on symmetric maps it would be good to have them placed symmetrically, on the other hand if the oil was once here once there it would be let me say more natural :) you do really search for it not only build units necessary to dig and construct it.
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Goth Zagog-Thou
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Re: The Oil Searching and Digging Unit/s ?!

Post by Goth Zagog-Thou »

I've been thinking about it, and I may have a solution.

The Core Drilling turret would be a turret for a vehicle, obviously. Once built, The player directs it to an area of choice, and "builds" an oil resource. The limitation will be that once the new Oil Resource has been "built", the turret will be on a very long cooldown (20-30 minutes). Then the player can "build" another one.

It would be fairly easy to script this out. Hell, we could even forego having it be a separate turret and let our Trucks "build" it, then have a scripted "temporary" limit to simulate the cooldown (aka it dosen't appear in the build list). Easily done, to be honest.
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Re: The Oil Searching and Digging Unit/s ?!

Post by Iluvalar »

Yeah, but i slightly prefer the power production building idea. Both of them would be too similar to coexist.

And as I said in another topic, we'd run into a problem with that. The progression rate of the research is declining in the standard rules and the power production investement is pretty much steady. Which mean that there will be a known unique point in the game were investing in power production would become better than in research. Before, nobody use it. After, everybody is FORCED to dig derrick everywhere.

I don't want to discourage anybody to try, but my guess will be that it will just make another forced tedious task to do in the micro-management with no strategic gain.
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Re: The Oil Searching and Digging Unit/s ?!

Post by Reg312 »

Make dig possible only in dist from other oil resources, forcing players to gain and defend more terrain with some risk of lose digged resources. So chance to successfully dig oil should be dependent on minimum distance to other oil resource.
all is possible in scripts and i've made working example.
My solution is just new building "Drill station", when it completed we should check distance to other oil resources and get some random value, it can just dissappear or it can add new oil resource.

Another problem - too much micro management to build derricks, is hell on some maps.
but this is liked by some pro-players who good in micro-management
upgradeable derricks is my dream!
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Re: The Oil Searching and Digging Unit/s ?!

Post by Goth Zagog-Thou »

I'm completely open to whatever the community wants to happen in this regard.
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Re: The Oil Searching and Digging Unit/s ?!

Post by Merowingg »

It seems they want nothing ;)
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Re: The Oil Searching and Digging Unit/s ?!

Post by Emdek »

Merowingg, I'm voting for powerful and flexible JS scripting possibilities, where mod would easily create new game types, could manipulate UI, load models, etc.
So then such things could be added without touching "default" game play (so everyone would be happy). :-)
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Merowingg
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Re: The Oil Searching and Digging Unit/s ?!

Post by Merowingg »

I assume I am happy to hear.. however I do beg all the creators to mind their powerful changes.. Let's do not forget how Warzone 2100 origin mechanics look like, how the game look like, and why it is unique in its form. I just want you all to think few times before starting thinking and then putting into practice something. I am not saying do not change anything I am saying only to think through.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: The Oil Searching and Digging Unit/s ?!

Post by Emdek »

Sure, allowing bigger changes through mods to not change "default" mode too much is best approach.
Make it even more flexible for modders but make it work the same when none is loaded.
Also it would make better possibilities for recreating things like behavior of retail version.
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Re: The Oil Searching and Digging Unit/s ?!

Post by aubergine »

So, I was investigating oil resources last night. Did you know they are assigned to player #12! (along with oil barrels and artefacts I believe)

Anyway, I think the key to making this work would be to have some way to define where underground oil reserves are, and then either:

a) have them defined whilst designing the map, or
b) have them created randomly in accessible locations at the start of the game

To the game code, they'd just be resources with a "z" value lower than ground level. Like radar detectors can pick up sensors, there would be a surveyor turret that could pick up underground oil resources when it gets close enough to them.

There would then be a driller turret used to gain access to that oil, removing the "underrgound feature" from the map and replacing it with a surface-level oil resource feature instead.

I'm not sure this sort of thing would be appealing in MP or even skirmish games, however it could add a nice new dynamic to challenges or campaign scenarios.
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