Yep, and thanks for mentioning this, because it was just what I needed to hear. After redownloading the latest AR repo, I extracted the files and then put them in a Zip folder, and then put that folder in the autoload mod folder in my Warzone master directory. And what do you know, it worked fine then.What is out of date? The artrev repo looks like it needs to be assembled into a mod, our compile guide won't help you there.
![Big Grin :D](./images/smilies/icon_biggrin.gif)
Anyway, Thanks for helping, guys.
![Wink :wink:](./images/smilies/icon_wink.gif)
Firstly, I'm loving the new shade of green you guys are using, as it's much more acurate to the source material and doesn't look nearly as cheesy. I'm also quite a fan of the new hardpoints, which look even better than Jorzi's screenshots indicated. And that new hut model... well, its nothing short of amazing.
However. there are some things that need to be fixed and/or improved. Most notably, the medium and light project bodies appear to be unable to correctly sync with the new wheel and track propultions. A few of the textures are also incomplete or mismatched - mainly the light wheels (which have a very basic texture) and the cannons (which have textures that don't match up with the main art style). What confuses me most is that there are some models that still seem to be missing - in particular, I'm curious why Jorzi's command turret hasn't been implemented yet, even though it's already modeled and textured. I'm sure you're already aware of all of these issues, but I'm just letting you know which ones stuck out the most to me.
Great work everyone, keep it up.
![Smile :)](./images/smilies/icon_smile.gif)