Player "0" - Does it make sense?

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JDW
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Player "0" - Does it make sense?

Post by JDW »

Hello fellow Warzoners,

Hope you all are having a good Tuesday. Well, at least it's not Monday. :P

My concern is with the concept of having a position called player "0" in multiplayer and skirmish games. Sure we can all count from 0 to 7 :stressed: , but from a simple gamer's point of perspective, does it make any sense having a player "0" ? Why not simply have Players 1 - 8 ?

If you're thinking that player 0 is assigned to the Host, well then, think again. As Host, all you need to do is change your location on the map and you're no longer player 0 . O_o

So what's your take on this? :hmm:

Regards,

JDW.
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NoQ
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Re: Player "0" - Does it make sense?

Post by NoQ »

Agreed, adding 1 to some numbers makes sense.
you're no longer player 0
You are still refered to as player 0 within scripts >.<
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aubergine
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Re: Player "0" - Does it make sense?

Post by aubergine »

Now that maps can support up to 10 players, I think starting at 0 has started to make sense from an end-user perspective - it means that you can still reference any player, even the 10th player, with a single digit.
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lav_coyote25
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Re: Player "0" - Does it make sense?

Post by lav_coyote25 »

after 10 plus years and this debate is still going. :annoyed:
stiv
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Re: Player "0" - Does it make sense?

Post by stiv »

If this makes your head hurt, think of it as a name - Player Zero, Player One... - rather than a number. We just use a number in the UI to save space.
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milo christiansen
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Re: Player "0" - Does it make sense?

Post by milo christiansen »

It makes perfect sense to a programmer :P

When programming everything is indexed from zero so you can do things like: (go code)

Code: Select all

for i := 0; i < count; i++ {
 [do Something]
}
And as for adding 1 to the displayed value, its easier not to.
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JDW
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Re: Player "0" - Does it make sense?

Post by JDW »

stiv wrote:If this makes your head hurt, think of it as a name - Player Zero, Player One... - rather than a number.
Thank you, I'll keep that in mind, kind sir :)
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bendib
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Re: Player "0" - Does it make sense?

Post by bendib »

I really don't care about it. It's fine the way it is, lol.
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Iluvalar
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Re: Player "0" - Does it make sense?

Post by Iluvalar »

milo christiansen wrote:

Code: Select all

for i := 0; i < count; i++ {
 [do Something]
}

Code: Select all

for i := 0; i++ < count; {
 [do Something]
}
:3
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stiv
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Re: Player "0" - Does it make sense?

Post by stiv »

Code: Select all

for i := 0; i++ < count; {
 [do Something]
}
A fine example of Stuff You Should Never Do.
cybersphinx
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Re: Player "0" - Does it make sense?

Post by cybersphinx »

stiv wrote:A fine example of Stuff You Should Never Do.
Mixing Pascal and C?
We want information... information... information.
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vexed
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Re: Player "0" - Does it make sense?

Post by vexed »

aubergine wrote:Now that maps can support up to 10 players, I think starting at 0 has started to make sense from an end-user perspective - it means that you can still reference any player, even the 10th player, with a single digit.
:hmm: base 10 ?

Let's see... a 16 player map would be 0 - F :lol2:

Time to use the alphabet instead of digits, then we can have 26 player maps. :3
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lav_coyote25
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Re: Player "0" - Does it make sense?

Post by lav_coyote25 »

vexed wrote:
aubergine wrote:Now that maps can support up to 10 players, I think starting at 0 has started to make sense from an end-user perspective - it means that you can still reference any player, even the 10th player, with a single digit.
:hmm: base 10 ?

Let's see... a 16 player map would be 0 - F :lol2:

Time to use the alphabet instead of digits, then we can have 26 player maps. :3
:rofl2: and while your at it expand the max map size to 1024 by 1024.... i will have a candidate for that in short order. :annoyed:
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Re: Player "0" - Does it make sense?

Post by NoQ »

理 Forms An Alliance With ΰ€‹ XD
P.S. somebody, move me to position β—• please :oops:
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Berg
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Re: Player "0" - Does it make sense?

Post by Berg »

NoQ wrote:理 position
is Β© so you have to pay rent