Before I start, I'd like to express how tedious it is to make a balance suggestion like that. I need to discuss with everybody, make an epic load of tests, make sure everybody is happy with that...
1) The first point to that balance is a whole bodies review.
I think most of us know that we use much more the python and the mantis. Part of it come from the research time of course. You should as a rule of thumb chose the latest bodies, but they should not progress faster than the weapon ~dps~ progression. That's what we have here, the heavy bodies make a progression in sawtooth. Even if they have the exact same research time, the python end up with an mysterious overall 10% more strenght than the scorpion. Why bugs that we obtain after are generally weaker ( 2.94>2.96 but still) than cobras
On the other hand, there is another bonus in the game that I will call the synergy. That's the bonus you are supposed to get by design. The good weapon with the good body at the good occasion. That bonus is kind of low, most of the time I estimate it at 15-20% . I think we all experiment that in game, but why would I care about a 15% bonus on a scorpions in some occasions when I'm sure to get 10% whatever what happen with pythons ?
Same with propulsions, we get that for a 30 second research (dont tell me you would never research engineering otherwise). Why should the remaining of the game after 2 minutes should be played on htrack ?
As a result, the bodies and propulsion balance will definitively make the design a part of the game again. You might discover that your favorite weapon work not bad on a cobra, you might think about surprising someone by using wheels in the middle of the game.
2) I added a new machine gun for the transporter in the stats. It have the same stats than the normal heavy machinegun (it doesnt get the big boost other vtols get for reloading between attack). I think it's just a trivial fix...
3) Here is the real cherry pick :
Various reasons
Incendiary Mortar (Mortar-Incenediary)* 22%
Incendiary Howitzer (Howitzer-Incenediary)* 23%
Bombard (Mortar2Mk1)* 140% (small change, but go with the incen mortar one, to compensate the lost)
Inferno (Flame2)* 32%
Plasmite Flamer (PlasmiteFlamer)* 27%
VTOL Plasmite Bomb Bay (Bomb5-VTOL-Plasmite)* 55%
VTOL Thermite Bomb Bay (Bomb4-VTOL-HvyINC)* 48%
VTOL Cluster Bomb Bay (Bomb1-VTOL-LtHE)* 436%
Nexus Link Turret (SpyTurret01)* 381% (useless otherwise)
EMP Cannon (EMP-Cannon)* 2470% (useless otherwise. This one will at least be useful as good meat shield)
Emplacements for mortars
Incendiary Mortar Pit (Emplacement-MortarPit-Incenediary)* 148% (big compensation suggested by the balance...)
Incendiary Howitzer Emplacement (Emplacement-Howitzer-Incenediary)* 164% (big compensation suggested by the balance...)
I'm open to suggestions, but those were identified as needing some serious adjustements...
