Technology you don't bother using
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JDW
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Technology you don't bother using
The tech tree for Skirmish/Multiplayer is awesome, as you all know. I'm curious to know which tech you don't bother using. Bodies, Weapons, Defense structures, whatever the tech, list them out and also the reason why you don't bother using it.
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Reg312
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Re: Technology you don't bother using
i'm using all tech, except following:
wyvern/dragon bodies - piece of sh*t for many reasons
pepperot - expensive weak short-ranged artillery
laser tech - lasers weak, comparing to other things. also have range bug which make them weaker more. only one good weapon from lasers is AA laser
rail guns - useless, last time used moths ago
EMP - useless
Nexus link turret - useless
plasma cannon - slow, expensive
commander units - fully useless
heavy repair turret - idk
wyvern/dragon bodies - piece of sh*t for many reasons
pepperot - expensive weak short-ranged artillery
laser tech - lasers weak, comparing to other things. also have range bug which make them weaker more. only one good weapon from lasers is AA laser
rail guns - useless, last time used moths ago
EMP - useless
Nexus link turret - useless
plasma cannon - slow, expensive
commander units - fully useless
heavy repair turret - idk
Last edited by Reg312 on 13 Jan 2012, 00:33, edited 1 time in total.
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Corporal Punishment
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Re: Technology you don't bother using
It would be easier to list what I actually use. That amounts to not more then this:
-Viper body, for obvious reasons
-Truck, guess why
-MG tower to secure Resources in early game
-Modules and building upgrades
-MG bunker, Mini-rocket tower, light cannon bunker and mortar pit
-Half-tracks, viper, HMG/Mini-rocket pod/light cannon/repair turret
-Repair facility to preserve experienced units
-Vehicle armor and engine upgrades
-Commander turret to auto-return repaired units to battle
-Sunburst rocket for air-defense
-Tracks, Mantis, Assault gun/Assault cannon/Tank Killer/Commander/heavy repair turret
-Upgrades for those technologies
Then, the game is usually over. I don't go for project, collective or nexus bodies as they are less well balanced (kinetic protection/thermal protection/mobility) or take too long to research. Howitzers, rocket artillery, AA guns, VTOL and all the other late T2 and T3 stuff take too long, also. Bunker busters are unnecessary, flamers are just not my style (stupid let'em-die swarms).
-Viper body, for obvious reasons
-Truck, guess why
-MG tower to secure Resources in early game
-Modules and building upgrades
-MG bunker, Mini-rocket tower, light cannon bunker and mortar pit
-Half-tracks, viper, HMG/Mini-rocket pod/light cannon/repair turret
-Repair facility to preserve experienced units
-Vehicle armor and engine upgrades
-Commander turret to auto-return repaired units to battle
-Sunburst rocket for air-defense
-Tracks, Mantis, Assault gun/Assault cannon/Tank Killer/Commander/heavy repair turret
-Upgrades for those technologies
Then, the game is usually over. I don't go for project, collective or nexus bodies as they are less well balanced (kinetic protection/thermal protection/mobility) or take too long to research. Howitzers, rocket artillery, AA guns, VTOL and all the other late T2 and T3 stuff take too long, also. Bunker busters are unnecessary, flamers are just not my style (stupid let'em-die swarms).
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Perseus
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Re: Technology you don't bother using
These are the weapons/structures and body types I don't use:
Pepperpot arty, always tend to go for either howitzer or ripples.
Leopard and Panther bodies, from mantis just go straight for heavy body tiger.
Emp inc. Emp Mortar, don't seem to appear too far down the tree to be useful.
Retribution and Retaliation bodies, go straight for vengence.
Plasma Cannon turret, far too slow on 'any' vehicle.
Command Relay Post and Command turrets, no use for these.
Rarely use wyvern as well.
Pepperpot arty, always tend to go for either howitzer or ripples.
Leopard and Panther bodies, from mantis just go straight for heavy body tiger.
Emp inc. Emp Mortar, don't seem to appear too far down the tree to be useful.
Retribution and Retaliation bodies, go straight for vengence.
Plasma Cannon turret, far too slow on 'any' vehicle.
Command Relay Post and Command turrets, no use for these.
Rarely use wyvern as well.
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Virus- A
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Re: Technology you don't bother using
research a more useless in the tree of technology are the turrets of command-----------Actually, I do not use
------sorry---Command turrets

Last edited by Virus- A on 13 Jan 2012, 19:29, edited 1 time in total.
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NoQ
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Re: Technology you don't bother using
Base structure upgrades 
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Emdek
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Re: Technology you don't bother using
From campaign only point of view. 
Always most powerful body available (if the strongest from each category appears I'm recycling all units to use it).
Only tracks (when they become available and except limited usage in last New Paradigm mission).
No cyborgs, no VTOLs, no flamers.
My favorite one is assault gun and lancers (-> tank killers -> scourge).
I'm also using cannons (light -> medium -> heavy -> assault).
Ripple rockers and their improved versions.
Also last time I was using mortars -> bombards -> howitzers extensively.
And of course trucks, commanders, repair units (until repair facility becomes available) and sometimes AA units.
No lasers, railguns etc.
Always most powerful body available (if the strongest from each category appears I'm recycling all units to use it).
Only tracks (when they become available and except limited usage in last New Paradigm mission).
No cyborgs, no VTOLs, no flamers.
My favorite one is assault gun and lancers (-> tank killers -> scourge).
I'm also using cannons (light -> medium -> heavy -> assault).
Ripple rockers and their improved versions.
Also last time I was using mortars -> bombards -> howitzers extensively.
And of course trucks, commanders, repair units (until repair facility becomes available) and sometimes AA units.
No lasers, railguns etc.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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NoQ
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Re: Technology you don't bother using
VTOLs are extremely handy on some missions. Gamma 2 can be beaten in 1 minute with VTOLs (Baxter's trick). They are also useful to knock out sensor towers in the first satlink mission (beta 7; single bb VTOL disables enemy ripples and allows free maneuvers).
Assault gun tiger hovers are very nice against Nexus too.
I'd also prefer project bodies to NP bodies on most missions (they're just tougher).
Assault gun tiger hovers are very nice against Nexus too.
I'd also prefer project bodies to NP bodies on most missions (they're just tougher).
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Emdek
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Re: Technology you don't bother using
Sure, I've used them in the past (maybe once I've finished campaign using hovers to the end), but I prefer units that don't die easily (or aren't taken over by Nexus), successfully going through without losses (except structures). 
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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NoQ
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Re: Technology you don't bother using
They don't die. Not much more than tracks that always get stuck and have problems even reaching the enemy base due to being outranged (?)
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Emdek
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Re: Technology you don't bother using
They die. 
Especially in final gamma mission (but this time I've used assault guns, assault cannons and rockets artillery plus howitzers).
Tracks got stuck only in Alpha this time (later I've moved to git version from snapshot, so maybe this is finally fixed) but I'm always building repair facilities near battle place and I'm using retreat at medium damage option.
Also I'm using sensors (stationary only) to allow artillery to destroy structures from distance.
And this time I've used active structures only to take out long range enemy artillery using CB towers (except blocking entrances to map in some gamma missions) to allow my units to gain even more experience.
It's better to use less, but more experienced ones, usually around 40 - 50.
I've finished campaign with 57 combat units:
- two commanders;
- 10 angel rockets - own group
- 10 howitzers (ground shaker or hell storm) - own group
- 10 scourge rockets (mostly not used...) - own group
- 10 assault cannons - one commander
- 15 assault guns - one commander
All tactics are good if they allow to achieve goal.
But this is a bit off topic...
Especially in final gamma mission (but this time I've used assault guns, assault cannons and rockets artillery plus howitzers).
Tracks got stuck only in Alpha this time (later I've moved to git version from snapshot, so maybe this is finally fixed) but I'm always building repair facilities near battle place and I'm using retreat at medium damage option.
Also I'm using sensors (stationary only) to allow artillery to destroy structures from distance.
And this time I've used active structures only to take out long range enemy artillery using CB towers (except blocking entrances to map in some gamma missions) to allow my units to gain even more experience.
It's better to use less, but more experienced ones, usually around 40 - 50.
I've finished campaign with 57 combat units:
- two commanders;
- 10 angel rockets - own group
- 10 howitzers (ground shaker or hell storm) - own group
- 10 scourge rockets (mostly not used...) - own group
- 10 assault cannons - one commander
- 15 assault guns - one commander
All tactics are good if they allow to achieve goal.
But this is a bit off topic...
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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NoQ
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Re: Technology you don't bother using
I'm switching back to retribution tracks on the last gamma, yeah. Anyhow, they survive pretty well with hero commanders. In the videos i once made, i didn't loose too much, even though i couldn't savegame in the middle of the level.
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effigy
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Re: Technology you don't bother using
I ignore these until late game, when they can help a bit against the lassat.NoQ wrote:Base structure upgrades
MP/Ski balance:
- Weapons/Sensors/Defenses:
- HVC Cannon
- Assault Cannon
- Pepperpot
- Heavy Laser
- Flak AA
- Cluster Bomb
- EMP Missle Launcher
- VTOL CB
- VTOL Strike
- Leopard
- Panther
- Retaliation
- Super Transport (I'm excited about it, just haven't had the situation for it yet)
- Flashlight Gunner
- Super-Auto Cannon
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Reg312
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Re: Technology you don't bother using
this upgrades helps if someone try destroy your base with flamers!NoQ wrote:Base structure upgrades
VTOL Strike Tower works as normal sensor with higher rangeeffigy wrote: [*]VTOL Strike[/list]
[*]Panther[/*]
Panther - good(or best) body for vtols, have better parameters than scorpion or cobra
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effigy
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Re: Technology you don't bother using
I haven't tried it recently, but last I knew it was so slow that it's higher HP wasn't worth it.Reg312 wrote:...
Panther - good(or best) body for vtols, have better parameters than scorpion or cobra
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241