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* Really & truly , I'm not at all into bb monologs & I've already reported what bugs I've encountered in the WRP release so.... let me close the circle on this central topic before turning to a pure engagement in making new gameplay realities.
* There is a tonne of material on
Asymmetric Warfare Doctrine on the web..... an excellent starting point, as with most topics, is Wikipedia & How Stuff Works:
Try this out 1st
* WZ has been around since '99. It's GPMs were not intended by WZ Creators to be fossilized for eternity (if you were involved in the Official Patch releases you'd know that reality like the back of your hand.).
* 1ST of all, they've been flawed since day one. What is also obvious if you've played MP a fair amount is that their 8 year GPM status quo (with the noteable exception of v.1.12) is a highly predictable dead-end (predictable, narrow -scope, "tactics" become BOREING and boredom is anethema in any game construct, IMO).
* BUT, at one and the same time,
they are also full of evolutionary promise - JUST as WZ Creators intended by DESIGN back in '97-'99.
.* We are all at liberty to choose our active focus - it is the cherished beauty of freedom, of perogative, of artistic expression, of joyful participation.
* The focus I chose is WZ's GPM evolution and I predict that remarkable strides will be made in reality as a result of embracing the doctrine of
Asymetric WarFare in RTS gameplay.
* The only ? is who'll get there first with a successful, non-trivial, implementation.
* That it will happen - no ? 'bout that.
- Peace-out, RV

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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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