Improving the artwork in Warzone2100 - not for mod discussions
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 20 Dec 2011, 11:00
I'll just start leaving a lot of models stored here maybe try and not lost so many
wz2100-20111220_195456-Sk-Rush.jpg
This is just a pie file change still using old texture.
Code: Select all
PIE 2
TYPE 10200
TEXTURE 0 page-12-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 36
-64 76 -14
-64 76 15
-64 -1 29
-64 -1 -27
-56 76 -14
-56 76 15
-33 76 -14
-33 76 15
-11 76 -14
-11 76 15
11 76 -14
11 76 15
33 76 -14
33 76 15
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55 76 15
64 76 -14
64 76 15
64 -1 29
64 -1 -27
-64 89 -7
-64 89 9
-56 89 -7
-56 89 9
-33 89 -7
-33 89 9
-11 89 -7
-11 89 9
11 89 -7
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33 89 -7
33 89 9
55 89 -7
55 89 9
64 89 -7
64 89 9
POLYGONS 54
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200 3 21 23 22 2 239 7 239 7 225
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200 3 5 7 6 171 180 171 194 209 194
200 3 24 25 26 16 225 16 239 24 225
200 3 25 27 26 16 239 24 239 24 225
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200 3 29 31 30 33 239 42 239 42 225
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200 3 35 17 16 179 181 170 192 210 192
200 3 3 16 19 90 208 130 170 130 208
200 3 16 3 0 130 170 90 208 90 170
200 3 18 17 2 130 208 130 170 90 208
200 3 1 2 17 90 170 90 208 130 170
If you want to use it just replace blwallh.pie in the data/base/structs folder
Code: Select all
PIE 2
TYPE 10200
TEXTURE 0 page-12-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 72
-64 76 -14
-64 76 15
-64 -1 29
-64 -1 -27
-56 76 -14
-56 76 15
-33 76 -14
-33 76 15
-11 76 -14
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11 76 -14
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33 76 -14
33 76 15
55 76 -14
55 76 15
64 76 -14
64 76 15
64 -1 29
64 -1 -27
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-56 89 9
-33 89 -7
-33 89 9
-11 89 -7
-11 89 9
11 89 -7
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33 89 -7
33 89 9
55 89 -7
55 89 9
64 89 -7
64 89 9
15 76 -64
-14 76 -64
-28 -1 -64
28 -1 -64
15 76 -55
-14 76 -55
14 76 -32
-14 76 -33
14 76 -10
-14 76 -10
14 76 12
-14 76 12
14 76 34
-14 76 34
14 76 56
-14 76 56
14 76 64
-15 76 64
-29 -1 64
27 -1 64
8 89 -64
-8 89 -64
8 89 -55
-8 89 -55
8 89 -32
-8 89 -33
8 89 -10
-8 89 -10
8 89 12
-8 89 12
8 89 34
-8 89 34
8 89 56
-8 89 56
8 89 64
-8 89 64
POLYGONS 108
200 3 20 21 22 2 225 2 239 7 225
200 3 21 23 22 2 239 7 239 7 225
200 3 4 5 6 209 194 209 180 171 180
200 3 5 7 6 171 180 171 194 209 194
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200 3 33 35 34 51 239 55 239 55 225
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200 3 39 52 55 90 208 130 170 130 208
200 3 52 39 36 130 170 90 208 90 170
200 3 54 53 38 130 208 130 170 90 208
200 3 37 38 53 90 170 90 208 130 170 this is the corner wall using same texture blwallc1.pie
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Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 20 Dec 2011, 12:23
Just realized the dev's have added another 2 pie files to enable the new corner L and T shaped walls so here they are also
Code: Select all
PIE 2
TYPE 10200
TEXTURE 0 page-12-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 56
-64 76 -14
-64 76 15
-64 -1 29
-64 -1 -27
-56 76 -14
-56 76 15
-33 76 -14
-33 76 15
-11 76 -14
-11 76 15
11 76 -14
11 76 15
33 76 -14
33 76 15
55 76 -14
55 76 15
64 76 -14
64 76 15
64 -1 29
64 -1 -27
-64 89 -7
-64 89 9
-56 89 -7
-56 89 9
-33 89 -7
-33 89 9
-11 89 -7
-11 89 9
11 89 -7
11 89 9
33 89 -7
33 89 9
55 89 -7
55 89 9
64 89 -7
64 89 9
15 76 12
-14 76 12
-28 -1 12
28 -1 12
15 76 34
-14 76 34
15 76 57
-14 76 57
15 76 64
-14 76 64
-28 -1 64
28 -1 64
8 89 12
-8 89 12
8 89 34
-8 89 34
8 89 57
-8 89 57
8 89 64
-8 89 64
POLYGONS 82
200 3 20 21 22 2 225 2 239 7 225
200 3 21 23 22 2 239 7 239 7 225
200 3 4 5 6 209 194 209 180 171 180
200 3 5 7 6 171 180 171 194 209 194
200 3 24 25 26 16 225 16 239 24 225
200 3 25 27 26 16 239 24 239 24 225
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200 3 9 11 10 171 180 171 194 209 194
200 3 28 29 30 33 225 33 239 42 225
200 3 29 31 30 33 239 42 239 42 225
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200 3 33 35 34 51 239 55 239 55 225
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200 3 1 2 17 90 170 90 208 130 170
200 3 48 49 50 33 225 33 239 42 225
200 3 49 51 50 33 239 42 239 42 225
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200 3 41 43 42 171 180 171 194 209 194
200 3 52 53 54 51 225 51 239 55 225
200 3 53 55 54 51 239 55 239 55 225
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200 3 46 47 44 91 209 129 209 120 170
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200 3 48 36 37 201 181 210 192 170 192
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200 3 53 43 45 172 181 172 193 210 193
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200 3 55 45 44 179 181 170 192 210 192
200 3 39 44 47 90 208 130 170 130 208
200 3 44 39 36 130 170 90 208 90 170
200 3 46 45 38 130 208 130 170 90 208
200 3 37 38 45 90 170 90 208 130 170 above blwallc_t.pie
and here is the L shaped one
Code: Select all
PIE 2
TYPE 10200
TEXTURE 0 page-12-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 45
11 76 15
-11 76 -14
-11 76 15
-33 76 -14
-33 76 15
-55 76 -14
-55 76 15
-64 76 -14
-64 76 15
-64 -1 29
-64 -1 -27
-11 89 -7
-11 89 9
-33 89 -7
-33 89 9
-55 89 -7
-55 89 9
-64 89 -7
-64 89 9
28 -1 -27
15 76 -14
0 -1 29
0 76 15
15 76 64
-14 76 64
-28 -1 64
28 -1 64
15 76 56
-14 76 56
14 76 34
-14 76 34
14 76 12
-14 76 12
-14 76 -14
8 89 64
-8 89 64
8 89 56
-8 89 56
8 89 34
-8 89 34
8 89 12
-8 89 12
15 76 -14
-28 -1 1
-14 76 1
POLYGONS 59
200 3 1 2 0 209 194 171 194 171 180
200 3 13 12 11 42 225 33 239 33 225
200 3 13 14 12 42 225 42 239 33 239
200 3 5 4 3 171 180 209 180 209 194
200 3 5 6 4 209 194 171 194 171 180
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200 3 17 18 16 55 225 55 239 51 239
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200 3 7 10 9 120 170 129 209 91 209
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200 3 7 8 18 210 192 170 192 179 181
200 3 7 19 10 92 172 127 208 92 208
200 3 19 7 20 127 208 92 172 122 172
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200 3 21 22 8 91 208 91 172 130 172
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200 3 36 37 35 7 225 7 239 2 239
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200 3 29 30 28 209 194 171 194 171 180
200 3 40 39 38 24 225 16 239 16 225
200 3 40 41 39 24 225 24 239 16 239
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200 3 37 36 27 179 181 201 181 210 192
200 3 27 28 37 210 192 170 192 179 181
200 3 38 39 30 201 181 179 181 170 192
200 3 30 29 38 170 192 210 192 201 181
200 3 40 38 29 172 181 210 181 210 193
200 3 29 31 40 210 193 172 193 172 181
200 3 39 41 32 172 181 210 181 210 193
200 3 32 30 39 210 193 172 193 172 181
200 3 41 40 31 179 181 201 181 210 192
200 3 31 32 41 210 192 170 192 179 181
200 3 26 42 23 91 208 125 172 91 172
200 3 42 26 19 125 172 91 208 131 208
200 3 24 43 25 130 171 91 208 130 208
200 3 44 43 24 91 171 91 208 130 171
blwallh_l.pie
All using the default texture hope they get used one day..
PS: like always I dont make mods just models.
wz2100-20111220_211840-Sk-Valley.jpg
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Last edited by Berg on 02 Jan 2012, 13:18, edited 1 time in total.
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 21 Dec 2011, 04:48
Modified the sat uplink pie
SO here is a zip file with the ne uplink in it you will need to add a new texture to wrf files but thats up to you .
If you wana add some rust to the texture thats good
satuplink.jpg
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Jorzi
Regular
Posts: 2063 Joined: 11 Apr 2010, 00:14
Post
by Jorzi » 21 Dec 2011, 18:41
pretty good (although the base texture needs work, it looks obviously stretched and mirrored)
-insert deep philosophical statement here-
zany
Trained
Posts: 303 Joined: 20 Sep 2011, 07:04
Post
by zany » 21 Dec 2011, 20:50
why isn't the dish gray or black?
Jorzi
Regular
Posts: 2063 Joined: 11 Apr 2010, 00:14
Post
by Jorzi » 21 Dec 2011, 20:57
Actually, I often tint my grays with subtle colors just to avoid that. (my rubber tires, for examle, are blue with orange dirt)
-insert deep philosophical statement here-
zany
Trained
Posts: 303 Joined: 20 Sep 2011, 07:04
Post
by zany » 21 Dec 2011, 21:01
is what it should look like unless you are in the desert
Jorzi
Regular
Posts: 2063 Joined: 11 Apr 2010, 00:14
Post
by Jorzi » 21 Dec 2011, 21:05
Or unless you made the dish grid out of electro coated aluminium, which is totally possible
(artistic license, you know)
EDIT: Anodized is a better word than electro coated
-insert deep philosophical statement here-
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 22 Dec 2011, 01:19
You do not have the required permissions to view the files attached to this post.
Jorzi
Regular
Posts: 2063 Joined: 11 Apr 2010, 00:14
Post
by Jorzi » 22 Dec 2011, 02:23
Better, although now it looks like someone had a bit too much fun with a roller brush and some green paint
-insert deep philosophical statement here-
JDW
Regular
Posts: 1669 Joined: 18 May 2010, 20:44
Post
by JDW » 22 Dec 2011, 07:53
Jorzi wrote: Better, although now it looks like someone had a bit too much fun with a roller brush and some green paint
I kinda like both.
"Speak when you are angry and you will make the best speech you will ever regret."
--
Ambrose Bierce
Axel
Rookie
Posts: 27 Joined: 19 May 2008, 15:18
Location: Russia
Post
by Axel » 22 Dec 2011, 12:28
Тне door is to big, better remove her.
I play also under names: Zames, Cruel, Trauma
Goth Zagog-Thou
Regular
Posts: 1582 Joined: 06 Jan 2007, 08:08
Location: Delta Base
Post
by Goth Zagog-Thou » 22 Dec 2011, 20:07
I like it as well, but the door should be perhaps 1/4 of the size it is currently. I'm just picky about scaling, I guess.
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 23 Dec 2011, 00:17
I have been looking at this structure for a while now and no idea as to how it should look has arrived.
satstrikecentre.jpg
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stiv
Warzone 2100 Team Member
Posts: 876 Joined: 18 Jul 2008, 04:41
Location: 45N 86W
Post
by stiv » 23 Dec 2011, 00:30
Better, although now it looks like someone had a bit too much fun with a roller brush and some green paint
Your basic government/civil service paint job. Ask our Mil forum members how that works.