You're looking in the wrong place. The button you are looking at only applies to the objects you are *going* to place. Check out the "Object properties" tab. This command center belongs to scavengers.As you see left corner is player 2.
Flame not works correct
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Flame not works correct
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LastAlien
- Greenhorn
- Posts: 7
- Joined: 14 Nov 2011, 19:07
Re: Flame not works correct
Again me.
try yourself and make this:
1. make new map
2. select urban
3. goto rezise: put in 128x128 / rezise
4. fill map with texture
5. put each corner a player with needed objects (4)
6. compile map.
7. compiler info: all player do not have objects.
let me know if that happens at your side also like here.
thx a lot
try yourself and make this:
1. make new map
2. select urban
3. goto rezise: put in 128x128 / rezise
4. fill map with texture
5. put each corner a player with needed objects (4)
6. compile map.
7. compiler info: all player do not have objects.
let me know if that happens at your side also like here.
thx a lot
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LastAlien
- Greenhorn
- Posts: 7
- Joined: 14 Nov 2011, 19:07
Re: Flame not works correct
Hi, never made scavengers myself. How can it happen that 4 !!! scavengers are build when you never selected these. i know how to click the button for player 0, 1 aso.
As I said - I made the same on 64x64 - nothing else!!! and that works.
A friend meanwhile tested that now, and its doing the same wrong at his map.
As I said - I made the same on 64x64 - nothing else!!! and that works.
A friend meanwhile tested that now, and its doing the same wrong at his map.
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Flame not works correct
Just tried. Everything works fine.try yourself and make this:
The map you presented contains a mistake that was already pointed out. Fix it and post another map if it still doesn't compile.
Scavengers are the default, so you don't need to press anything to start painting them.
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