Jorzi, feel free to take any and all of my models from my misadventures thread for use as you guys see fit. If you want my noobie-quality stuff cluttering up your nice set, that is
Models by Jorzi (AR)
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Goth Zagog-Thou
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Re: Models by Jorzi (AR)
Looks great so far guys. 
Jorzi, feel free to take any and all of my models from my misadventures thread for use as you guys see fit. If you want my noobie-quality stuff cluttering up your nice set, that is
. My niche seems to be scripting, not modelling.
Jorzi, feel free to take any and all of my models from my misadventures thread for use as you guys see fit. If you want my noobie-quality stuff cluttering up your nice set, that is
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Jorzi
- Regular

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Re: Models by Jorzi (AR)
Thanks
Note though that since your stuff is mostly new stuff instead of remakes, I won't be using it for now. (I'll probably have a look at the gas station if I ever get to doing some new features)


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epep
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Re: Models by Jorzi (AR)
What version of warzone does this mod need?(noob) 
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Jorzi
- Regular

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Re: Models by Jorzi (AR)
Shadermod is now ARmod alpha. From now on, the mod can be found on our sourceforge page.
The current version is here: http://sourceforge.net/projects/artrev2 ... z/download
The latest version requires a recent build that supports more than 128 texpages, which can be found here:
http://buildbot.wz2100.net/files/
New stuff:
-models now use the normalmap alpha channel as specular map. Models without normal maps will be shaded as usual. This change isn't immediately noticeable, but it gives more possibilities for the artists.
-New wall and hardpoint models. Hardpoint is currently a bit low, I may change it in the future.
The old shadermod still works with the latest master snapshot and can be downloaded from the old link.
The current version is here: http://sourceforge.net/projects/artrev2 ... z/download
The latest version requires a recent build that supports more than 128 texpages, which can be found here:
http://buildbot.wz2100.net/files/
New stuff:
-models now use the normalmap alpha channel as specular map. Models without normal maps will be shaded as usual. This change isn't immediately noticeable, but it gives more possibilities for the artists.
-New wall and hardpoint models. Hardpoint is currently a bit low, I may change it in the future.
The old shadermod still works with the latest master snapshot and can be downloaded from the old link.
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Boris
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Re: Models by Jorzi (AR)
really nice work.
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cybersphinx
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Re: Models by Jorzi (AR)
master_20111026 supports that as well.Jorzi wrote:The latest version requires a recent build that supports more than 128 texpages, which can be found here:
http://buildbot.wz2100.net/files/
We want information... information... information.
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Boris
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Re: Models by Jorzi (AR)
3d program that uses??
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Olrox
- Art contributor
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Re: Models by Jorzi (AR)
It is looking freaking awesome.Jorzi wrote:Shadermod is now ARmod alpha. From now on, the mod can be found on our sourceforge page.
The current version is here: http://sourceforge.net/projects/artrev2 ... z/download
The latest version requires a recent build that supports more than 128 texpages, which can be found here:
http://buildbot.wz2100.net/files/
New stuff:
-models now use the normalmap alpha channel as specular map. Models without normal maps will be shaded as usual. This change isn't immediately noticeable, but it gives more possibilities for the artists.
-New wall and hardpoint models. Hardpoint is currently a bit low, I may change it in the future.
The old shadermod still works with the latest master snapshot and can be downloaded from the old link.
Definetely conveys the concept me and Mangust had in mind when we started making models, but the quality we see now even surpasses any expectation we had!
You guys are awesome
Best regards,
~Olrox 2.o
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Jorzi
- Regular

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Re: Models by Jorzi (AR)
@Boris: Thanks, I'm using blender 2.60 (awesome free 3d package, check it out, it's only 25MB)
@cybersphinx: A new snapshot build? that's nice
In that case, I no longer need the old shadermod.
@Olrox: Thanks, the normal map support really opens up new possibilities. Tangent space support would be awesome, though...
@cybersphinx: A new snapshot build? that's nice
@Olrox: Thanks, the normal map support really opens up new possibilities. Tangent space support would be awesome, though...


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Boris
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Re: Models by Jorzi (AR)
yes..i have blender.
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Lord Apocalypse
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Re: Models by Jorzi (AR)
It'll be nice to play WZ using high quality 3d models. Then again, even the older models looked good. Its mostly been the textures that were the problem.. can someone post a link to w/e modeling guides are around for the current engine release? Haven't even come close to catching up but want to quickly get up to speed on image types, model exports (still pie?), and texture color depth (using 32bit colors?)
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Goth Zagog-Thou
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Re: Models by Jorzi (AR)
Many of us use Blender or 3D Max for models. It's still .pie format but the bar keeps being raised. 
The GIMP for textures, .png format.
Textures are 32-bit now.
The GIMP for textures, .png format.
Textures are 32-bit now.
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IgorBrehm
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Re: Models by Jorzi (AR)
I just wanted to say that the new cannons are really nice! Thank you all who did it

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MaNGusT
- Art contributor
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Re: Models by Jorzi (AR)
Thx, but I'm still not happy with the medium and light cannons.. may be some day me or Jorzi will improve 'em 
Last edited by MaNGusT on 15 Nov 2011, 16:47, edited 1 time in total.
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IgorBrehm
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Re: Models by Jorzi (AR)
They are better than the first ones that is good enough for me 