NEW 128*128 high-oil map for comand/solo war
Maps by aycT
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AycT
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Maps by aycT
I'm starter mapmaker and i hope you will like them ( :
NEW 128*128 high-oil map for comand/solo war
Name is... LakenHills (from Lake'n'Hills
)
Planned for VTOL, howers and artillery
With AI first 4 mins transformed to "The race for POWER"
NEW 128*128 high-oil map for comand/solo war
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Last edited by AycT on 11 Nov 2011, 20:31, edited 2 times in total.
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AycT
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Re: Maps by aycT
This is the second(1-st cant be compiled)
ok,
Name: Two_on_2
command map with Scanvs. ITS RELOADED!
-This is new - What it was
ok,
Name: Two_on_2
command map with Scanvs. ITS RELOADED!
-This is new - What it was
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Last edited by AycT on 27 Oct 2011, 18:51, edited 3 times in total.
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lav_coyote25
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Re: Maps by aycT
please to be using the local resources here. do not use links to other sources. thanks.
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IgorBrehm
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Re: Maps by aycT
nice!!!
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AycT
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Re: Maps by aycT
Aaand next one
Name: aycT_FFA
team map with campaign moment
DONT TURN OFF scavengers!!!!
*im lating to a bus so haven't time to reload review(there are only scanvs at center)
team map with campaign moment
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Last edited by AycT on 15 Oct 2011, 05:52, edited 1 time in total.
Canons or missles? This is the question.


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Goth Zagog-Thou
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- Location: Delta Base
Re: Maps by aycT
Nice work.
Look forward to seeing more releases from you.
And welcome to the Community.
And welcome to the Community.
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Merowingg
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- Location: Poland
Re: Maps by aycT
Hello Ayct 
All look qute good, but I have spoted one thing.
Look at the 4c-aycT_FFA_rc_V1_1.wz map preview, at the exact centre of it, there are scavengers structures, and just next to it , there are 0, 1, and 2 players structures. I dare to say it was not on purpose, however if it was, the result will be that it will start to shot at each ather immediatelly after the game will start.. as the centre is not symetrical in structures way, the one better sheltered by other buildings will be destroyed first, as the scavenger structures overwhelm, the three mentioned before structures, they will destroy it at the end probably. Another side efect of such placing of structures is that a player/s will get the message at the very beginning of the game that he or she is attacked..
Also at the map above, to which there is no link, the same situation happens at the main base areas..
I do no know what type of program do you use, and I do know that you have just started your journey..
So good luck
P.S.
If you are using FlaMe, to see what assignment a structure has, press object properties on the tabs, and then left click on the structure.
All look qute good, but I have spoted one thing.
Look at the 4c-aycT_FFA_rc_V1_1.wz map preview, at the exact centre of it, there are scavengers structures, and just next to it , there are 0, 1, and 2 players structures. I dare to say it was not on purpose, however if it was, the result will be that it will start to shot at each ather immediatelly after the game will start.. as the centre is not symetrical in structures way, the one better sheltered by other buildings will be destroyed first, as the scavenger structures overwhelm, the three mentioned before structures, they will destroy it at the end probably. Another side efect of such placing of structures is that a player/s will get the message at the very beginning of the game that he or she is attacked..
Also at the map above, to which there is no link, the same situation happens at the main base areas..
I do no know what type of program do you use, and I do know that you have just started your journey..
So good luck
P.S.
If you are using FlaMe, to see what assignment a structure has, press object properties on the tabs, and then left click on the structure.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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AycT
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- Location: Russia, NW
Re: Maps by aycT
thanks =) its dont an error but i show that threre are some barrels in center. May be its not good, but its interesting in my opinion.
P.S. Made by FlaMe, license GPL2(something like that)
P.S. Made by FlaMe, license GPL2(something like that)
Canons or missles? This is the question.


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AycT
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Re: Maps by aycT
Yeah, new map complited.
So, 2-player duel with(or without, its optional) scanvs. its horisontal-symmetric low(medium, i dont know)-oil map have 4 hill at all!
Play and have FUN
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Canons or missles? This is the question.


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AycT
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Re: Maps by aycT
Its END -release so, look at it and advise, ho to load it to addons
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Last edited by AycT on 29 Oct 2011, 19:03, edited 2 times in total.
Canons or missles? This is the question.


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Boris
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Re: Maps by aycT
to much simple..
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Goth Zagog-Thou
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Re: Maps by aycT
Sometimes the simple ones are the most challenging to win. That's my experience, anyway.
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lav_coyote25
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Re: Maps by aycT
your wanting a map that isn't simple - then perhaps you need to try your hand at mapping and not criticizing others.Boris wrote:to much simple..
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Merowingg
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Re: Maps by aycT
Well well well.. somehow I see some sort of improvement here.. we will see we will see.. not one started and faded, time will show..
P.S.
FlaMe ! I desire you.. why am I so busy lately..
P.S.
FlaMe ! I desire you.. why am I so busy lately..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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NoQ
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Re: Maps by aycT
I think he made some maps alreadylav_coyote25 wrote:your wanting a map that isn't simple - then perhaps you need to try your hand at mapping and not criticizing others.Boris wrote:to much simple..
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