You can manually switch triangle direction with ' \'.NoQ wrote:A couple of feature requests.
1. I'd still like to have an ability to manually adjust triangles. This could have been especially helpful on mountain maps like this, because choosing triangles for icecaps is non-trivial.
FlaME -- The Warzone 2100 Map Editor
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Mysteryem
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Re: FlaME -- The Warzone 2100 Map Editor
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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NoQ
- Special

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Re: FlaME -- The Warzone 2100 Map Editor
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor
Welcome in the club I did the same with few thing here
always in rush always in rush and what for 
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
Well, i even think i already asked 
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor
Blinded by the.. rush ?
I think we will do so more in future, at least I will.. I already seeing this process of Flail13 beginning to hate me
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
I'm having a trouble with "Circular/Square" buttons on one of the machines. On the machine i actually us it everything is ok. I use mono 2.10 on both of them. This doesn't change when i resize the window, and the problem is the same on the "Terrain" and "Height" tabs as well.
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
Another bug report, better reproducible this time.
When i open the options dialog for the first time, and then accept the changes, mouse wheel zoom starts working incorrectly. Zooming out leads to scrolling down to a certain line and then doing nothing, but only when i reach the default zoom, otherwise it is still zoom out. Keyboard zoom works fine, affecting the "default zoom" mentioned before instead. Also, when you restart FlaME, the initial zoom level becomes very low.
The problem disappears when i remove the following line from settings.iniI don't touch the option it refers to.
I'm still using 1.22/mono-2.10 version.
When i open the options dialog for the first time, and then accept the changes, mouse wheel zoom starts working incorrectly. Zooming out leads to scrolling down to a certain line and then doing nothing, but only when i reach the default zoom, otherwise it is still zoom out. Keyboard zoom works fine, affecting the "default zoom" mentioned before instead. Also, when you restart FlaME, the initial zoom level becomes very low.
The problem disappears when i remove the following line from settings.ini
Code: Select all
FOVDefault=5E-05I'm still using 1.22/mono-2.10 version.
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Bruce Marsh
- New user
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Re: FlaME -- The Warzone 2100 Map Editor
I'm creating my first map, using FlaME 1.22, and I get 2 errors when it loads:
(Warning) Load object data: Loading PIE "drcytran.pie": PIE texture "page-15.png" was not loaded.
(Warning) Load object data: Loading PIE "prhnaval1.pie": PIE texture "page-28-naval.png" was not loaded.
Everything looks fine in FlaME, but when I play the map, the wrecked buildings show up with the wrong texture. The I'm using Warzone 2100 version 2.3.8
Also, the map I'm making is based on the Warzone 2100 logo. Who do I need to get permission from to release the map? Or is the logo public domain now? I think an early version of the map got out when I was trying to get multiplayer to work, so I could test it with my son. As soon as I started hosting the game, several people started joining, and I got several "map downloaded" messages, before I could cancel the game and restart it with a password.
(Warning) Load object data: Loading PIE "drcytran.pie": PIE texture "page-15.png" was not loaded.
(Warning) Load object data: Loading PIE "prhnaval1.pie": PIE texture "page-28-naval.png" was not loaded.
Everything looks fine in FlaME, but when I play the map, the wrecked buildings show up with the wrong texture. The I'm using Warzone 2100 version 2.3.8
Also, the map I'm making is based on the Warzone 2100 logo. Who do I need to get permission from to release the map? Or is the logo public domain now? I think an early version of the map got out when I was trying to get multiplayer to work, so I could test it with my son. As soon as I started hosting the game, several people started joining, and I got several "map downloaded" messages, before I could cancel the game and restart it with a password.
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
Ignore.(Warning) Load object data: Loading PIE "drcytran.pie": PIE texture "page-15.png" was not loaded.
(Warning) Load object data: Loading PIE "prhnaval1.pie": PIE texture "page-28-naval.png" was not loaded.
You can't place wrecked buildings in rocky mountains in 2.3.8. You just can't. Buildings are for urban.Everything looks fine in FlaME, but when I play the map, the wrecked buildings show up with the wrong texture. The I'm using Warzone 2100 version 2.3.8
Make sure the final resease has a different map name.I think an early version of the map got out
Last time i asked, they said i didn't need a permission.... Warzone 2100 logo. Who do I need to get permission from ...?
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Flail13
- Code contributor

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Re: FlaME -- The Warzone 2100 Map Editor
The first post is updated to 1.23.
I found that the way VB converts data to and from text can vary with your system's location settings. There's a chance some people using 1.20, 1.21 or 1.22 who are not using default English language settings could get corrupted output in their maps or settings file. I've changed 1.23 to use invariant English language for all text.
NoQ that's probably what was causing your options bug. I don't have any ideas for what could be causing the other interface bug.
Because FlaME takes a while to load, I changed it to be a single-instance-application (can only run in one window) with maps loaded as tabs. In Windows you can drag files onto the window to open them.
Gateways can (and will) be undone when pressing ctrl-z in 1.23.
I found that the way VB converts data to and from text can vary with your system's location settings. There's a chance some people using 1.20, 1.21 or 1.22 who are not using default English language settings could get corrupted output in their maps or settings file. I've changed 1.23 to use invariant English language for all text.
NoQ that's probably what was causing your options bug. I don't have any ideas for what could be causing the other interface bug.
Because FlaME takes a while to load, I changed it to be a single-instance-application (can only run in one window) with maps loaded as tabs. In Windows you can drag files onto the window to open them.
Gateways can (and will) be undone when pressing ctrl-z in 1.23.
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Goth Zagog-Thou
- Regular

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Re: FlaME -- The Warzone 2100 Map Editor
I'm having issues getting this to run on Ubuntu 11.10 (mono-runtime 2.10.5-1 with libmono-microsoft-visualbasic10.0-cil 2.10-1). FlaME version is 1.23. I'll check the previous posts to see if anyone else has run into the same problem.
Code: Select all
X11 Error encountered:
Error: BadMatch (invalid parameter attributes)
Request: 135 (5)
Resource ID: 0x3600013
Serial: 209
Hwnd: Hwnd, Mapped:False ClientWindow:0x3600013, WholeWindow:0x3600012, Zombie=False, Parent:[<null>]
Control: OpenTK.GLControl at System.Environment.get_StackTrace()
at System.Windows.Forms.XplatUIX11.HandleError(IntPtr display, XErrorEvent ByRef error_event)
at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr , IntPtr , IntPtr )
at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr display, IntPtr drawable, ContextHandle context)
at OpenTK.Platform.X11.X11GLContext.MakeCurrent(IWindowInfo window)
at OpenTK.Graphics.GraphicsContext.MakeCurrent(IWindowInfo window)
at OpenTK.GLControl.MakeCurrent()
at OpenTK.GLControl.OnHandleCreated(System.EventArgs e)
at System.Windows.Forms.Control.WmCreate(Message ByRef m)
at System.Windows.Forms.Control.WndProc(Message ByRef m)
at System.Windows.Forms.ScrollableControl.WndProc(Message ByRef m)
at System.Windows.Forms.ContainerControl.WndProc(Message ByRef m)
at System.Windows.Forms.UserControl.WndProc(Message ByRef m)
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage(Message ByRef m)
at System.Windows.Forms.Control+ControlNativeWindow.WndProc(Message ByRef m)
at System.Windows.Forms.NativeWindow.WndProc(IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.XplatUIX11.SendMessage(IntPtr hwnd, Msg message, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.XplatUIX11.CreateWindow(System.Windows.Forms.CreateParams cp)
at System.Windows.Forms.XplatUI.CreateWindow(System.Windows.Forms.CreateParams cp)
at System.Windows.Forms.NativeWindow.CreateHandle(System.Windows.Forms.CreateParams cp)
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Control.CreateControl()
at OpenTK.GLControl.ValidateState()
at OpenTK.GLControl.MakeCurrent()
at FlaME.ctrlMapView..ctor()
at FlaME.frmMain..ctor()
at FlaME.modProgram..cctor()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(System.String[] commandLine)
at FlaME.My.MyApplication.Main(System.String[] Args)
OpenTK.Graphics.GraphicsContextException: Failed to make context current.
at OpenTK.Platform.X11.X11GLContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0
at OpenTK.Graphics.GraphicsContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0
at OpenTK.GLControl.MakeCurrent () [0x00000] in <filename unknown>:0
at OpenTK.GLControl.OnHandleCreated (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WmCreate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.UserControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
X11 Error encountered:
Error: BadMatch (invalid parameter attributes)
Request: 135 (5)
Resource ID: 0x3600013
Serial: 226
Hwnd: Hwnd, Mapped:True ClientWindow:0x3600013, WholeWindow:0x3600012, Zombie=False, Parent:[<null>]
Control: OpenTK.GLControl at System.Environment.get_StackTrace()
at System.Windows.Forms.XplatUIX11.HandleError(IntPtr display, XErrorEvent ByRef error_event)
at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr , IntPtr , IntPtr )
at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr display, IntPtr drawable, ContextHandle context)
at OpenTK.Platform.X11.X11GLContext.MakeCurrent(IWindowInfo window)
at OpenTK.Graphics.GraphicsContext.MakeCurrent(IWindowInfo window)
at OpenTK.GLControl.MakeCurrent()
at FlaME.ctrlMapView..ctor()
at FlaME.frmMain..ctor()
at FlaME.modProgram..cctor()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(System.String[] commandLine)
at FlaME.My.MyApplication.Main(System.String[] Args)
Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for FlaME.modProgram ---> OpenTK.Graphics.GraphicsContextException: Failed to make context current.
at OpenTK.Platform.X11.X11GLContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0
at OpenTK.Graphics.GraphicsContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0
at OpenTK.GLControl.MakeCurrent () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) OpenTK.GLControl:MakeCurrent ()
at FlaME.ctrlMapView..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FlaME.ctrlMapView:.ctor ()
at FlaME.frmMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FlaME.frmMain:.ctor ()
at FlaME.modProgram..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at FlaME.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for FlaME.modProgram ---> OpenTK.Graphics.GraphicsContextException: Failed to make context current.
at OpenTK.Platform.X11.X11GLContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0
at OpenTK.Graphics.GraphicsContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0
at OpenTK.GLControl.MakeCurrent () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) OpenTK.GLControl:MakeCurrent ()
at FlaME.ctrlMapView..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FlaME.ctrlMapView:.ctor ()
at FlaME.frmMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FlaME.frmMain:.ctor ()
at FlaME.modProgram..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at FlaME.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0-
Goth Zagog-Thou
- Regular

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Re: FlaME -- The Warzone 2100 Map Editor
Anyway. Little feature request for ya Flail. 
I'd really love it if when we double-click a unit, feature or structure on the map that it selects that item in the list. Would make designing a lot faster. Thanks ahead of time.
I'd really love it if when we double-click a unit, feature or structure on the map that it selects that item in the list. Would make designing a lot faster. Thanks ahead of time.
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Flail13
- Code contributor

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Re: FlaME -- The Warzone 2100 Map Editor
If you didn't already know you can hold ctrl while clicking on units or terrain to select that type.
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Goth Zagog-Thou
- Regular

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Re: FlaME -- The Warzone 2100 Map Editor
Awesome, thanks bud. Didn't know that. 
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor
I tried and I failed.. what is more I am not sure if it is answer for my question..When in the misc, resize, object properties or place objects (without choosing an object to place) tabs, you can click and drag the mouse to select multiple objects. Alternatively, you can use select units button to select all objects within your currently selected area using the selection tool.
Image
Then, in the objects properties tab, choose a player for the objects and it will change all of the selected objects to that player.
I am using flame 1.23 now.
WhatI want to ask or shall I say achieve. I made a symmetric map for four players, I didnt rotate one piece three times yet. Is there a possibility to copy for example base 0 and paste it as base 1 on another piece of land ?? and if please tell me step by step how to do it.. I know I probably failed entirely but simply I cannot figure it out..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero