Some developing Q's

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Terminator
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Some developing Q's

Post by Terminator »

Recently I've played with one of the old-school elite wz players in more or less latest master build warzone2100-master-20111005, on NTW map vs. 6 AI in team.

note: we have tested master cause I had advertised master build as a cheaters protected(or easy detected), no network errors(freez), no random units "blowups" version & so on.

So we started playing & it uppers that fps isn't good for playing & unit responds too big. Anyway, after that game I think he wont play it again. but new features in master made him excited to play.
So what's my point ?:
As I remember 2.3.x locked for new feature, and master developing very slow cause no one want play it & test it. Am I right ? (I know its not the only reason but), so Why not continue releaseing 3.0 beta line, just without new render stuff. Is it new render cause Low fps rate ? right ?

If not, so ...is it new netcode?

**p.s. I remember new netcode should be done already according to roadmap, but can't really test it & see is it really done.**

I really want to see good working netcode in stable version so ppls no more complains about freezs & lags with any numbers of units on the map.

My friend also wanted to see some changes to balance, he say " I've never seen vengeance & black bodies in MP game", means all game ends when VTOL or arty has been reached.

tnx
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NoQ
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Re: Some developing Q's

Post by NoQ »

all game ends when VTOL or arty has been reached
*high-oil games.
" I've never seen vengeance & black bodies in MP game"
Because they're not cost-effective (replace cost for production time in high-oil games) (by the way, i did see them)
I really want to see good working netcode in stable version so ppls no more complains about freezs & lags with any numbers of units on the map.
As far as i remember, this was rejected as "requires too much work to backport".
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Re: Some developing Q's

Post by Per »

Terminator wrote:So we started playing & it uppers that fps isn't good for playing & unit responds too big
Is it also slow in single player?
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Re: Some developing Q's

Post by Iluvalar »

Units waiting that their orders a synch to everyone before executing it is part of the new netcode yeah.
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Terminator
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Re: Some developing Q's

Post by Terminator »

Per wrote:
Terminator wrote:So we started playing & it uppers that fps isn't good for playing & unit responds too big
Is it also slow in single player?
single don't have such a number of units on one map
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Terminator
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Re: Some developing Q's

Post by Terminator »

NoQ wrote:As far as i remember, this was rejected as "requires too much work to backport".
I didn't say backport. I assumed 3.0 or beta at least. anyway replace old 2.3.x. So ppls start playing new one, & cut off link to old one :D..og & stop listing in lobby 2.3. too XD
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Re: Some developing Q's

Post by Jorzi »

I think there are other things than graphics slowing down the game. Even my shadermod with bumpmapping and specular reflections runs just fine on my old nvidia 8600 gt (should work really well on the 7000 series, too) the load on the gpu seems to be barely noticeable.
Also, single player does have a lot of units on the map. If it doesn't, just press ctrl + backspace and write "whale fin" :P
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Re: Some developing Q's

Post by lav_coyote25 »

Jorzi wrote: If it doesn't, just press ctrl + backspace and write "whale fin" :P

correct me if i am wrong, or was this changed??? whale fin gives you power.... accruing power. as in if you have only 2 wells, it will now act as if you had twenty. :hmm:
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Re: Some developing Q's

Post by Jorzi »

last time I checked, it allows everyone to build everything for free (which essentially means unlimited power)
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Re: Some developing Q's

Post by Terminator »

All I wanted is to make wz players play master version with new feature so they make more testing stuff, cause right now only few close to devs people launch master branch. that's all. If stop maintain 2.3.x so It'll make them use master.
Last edited by Terminator on 14 Oct 2011, 14:26, edited 1 time in total.
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Re: Some developing Q's

Post by zydonk »

Terminator wrote:All I wanted is to make wz players play master version with new feature so they make more testing stuff, cause right now only few close to devs people launch aster branch. that's all. If stop maintain 2.3.x so It'll make them use master.
How Microsoft! The latest update to 2.3.n plays just fine. It will do for me - and perhaps many others - until the probs with the master are ironed out. (And most of the probs are already known and so don't require testing to uncover.)
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Re: Some developing Q's

Post by NoQ »

The latest update to 2.3.n plays just fine.
That's because you're a skirmisher, i think. Most of the current v2.3.* problems arise in multiplayer games.
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Re: Some developing Q's

Post by zany »

zydonk wrote:
Terminator wrote:All I wanted is to make wz players play master version with new feature so they make more testing stuff, cause right now only few close to devs people launch aster branch. that's all. If stop maintain 2.3.x so It'll make them use master.
How Microsoft! The latest update to 2.3.n plays just fine. It will do for me - and perhaps many others - until the probs with the master are ironed out. (And most of the probs are already known and so don't require testing to uncover.)
the main problem in the other version is that it is slower than it was for the 3.0 beta release they did and nobody is saying why. :annoyed:
Terminator wrote: So we started playing & it uppers that fps isn't good for playing & unit responds too big. Anyway, after that game I think he wont play it again. but new features in master made him excited to play.
the unit response is based on ping time of everyone. :roll:
you play on LAN and it isn't a issue but when you play with many people on the net the person with lowest ping slows game down for everyone. :annoyed:
game then gets the case of hiccups for everyone and that is bad since you can not kick player with problem and you have to start all over! :augh: :evil: :evil: :evil: PLEASE ALLOW HOST TO KICK PEOPLE AGAIN!!!!!!!
2.3.8 has sync issues in every game. :roll:
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Terminator
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Re: Some developing Q's

Post by Terminator »

zany wrote:the unit response is based on ping time of everyone. :roll:
you play on LAN and it isn't a issue but when you play with many people on the net the person with lowest ping slows game down for everyone. :annoyed:
game then gets the case of hiccups for everyone and that is bad since you can not kick player with problem and you have to start all over! :augh: :evil: :evil: :evil: PLEASE ALLOW HOST TO KICK PEOPLE AGAIN!!!!!!!
2.3.8 has sync issues in every game. :roll:
Just today I've played skirmish vs. AIs, & guess what - frames falling with game progress. More units on map more lags comes. I think its or pathfinding overloads CPU or new render make fps falls.
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Re: Some developing Q's

Post by NoQ »

Just to be sure: what graphic settings (like texture size) are you using, is vsync turned on?
I also think we need a single "whine about master" thread sticked somewhere (: