Iluvalar's mods
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Iluvalar
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Re: Iluvalar's mods
The Autobalance V10 is here it's called : aaProtoV10-2.3.8-iluMV01.wz
It is now taking into account the weapon modifiers for real. And it now also balance the propulsions (htrack, tracks and hover got a drop of ~20%).
I need testers for vtols now... the vtol propulsion look changed but i couldn't tell with all the changes around without test if something is wrong.
It is now taking into account the weapon modifiers for real. And it now also balance the propulsions (htrack, tracks and hover got a drop of ~20%).
I need testers for vtols now... the vtol propulsion look changed but i couldn't tell with all the changes around without test if something is wrong.
Heretic 2.3 improver and proud of it.
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Goth Zagog-Thou
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Re: Iluvalar's mods
Nice Ilu. I'll give this another spin later today.
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Iluvalar
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Re: Iluvalar's mods
I'm sorry about that but Autobalance V11 is now downloadable.
If you are curious:
The stats for the propulsion are ackward. Instead of saying that the price of the body is 150% it say 50% and you need to make yourself the +100%. I screwed that while adapting the propusion stats to desired values. I tought the function I used was already coded to take care of that, but it was not.
I dont think it will brake anything in V10. It's probably favoring some propulsion from under 5% (where i fixed 20% off). But still, I'm to the point where i'm tracking any 5% offbalance so here is V11
If you are curious:
The stats for the propulsion are ackward. Instead of saying that the price of the body is 150% it say 50% and you need to make yourself the +100%. I screwed that while adapting the propusion stats to desired values. I tought the function I used was already coded to take care of that, but it was not.
I dont think it will brake anything in V10. It's probably favoring some propulsion from under 5% (where i fixed 20% off). But still, I'm to the point where i'm tracking any 5% offbalance so here is V11
Heretic 2.3 improver and proud of it.
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Goth Zagog-Thou
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Re: Iluvalar's mods
I can't remember if this is for Multiplayer or Skirmish. Tried to play on Skirmish and it crashed the game out. I don't play Multiplayer / Online since I'm terrible at it. 
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NoQ
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Re: Iluvalar's mods
If only this was a good reason, nobody would ever play onlineGoth Zagog-Thou wrote:I don't play Multiplayer / Online since I'm terrible at it.
Anyway, i don't think it was supposed crash in skirmish. Report?
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Iluvalar
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Re: Iluvalar's mods
They are the sameGoth Zagog-Thou wrote:I can't remember if this is for Multiplayer or Skirmish.
Heretic 2.3 improver and proud of it.
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Goth Zagog-Thou
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Re: Iluvalar's mods
Code: Select all
--- Starting log ---
info |10:56:46: [SDL_main] (global) mod (music.wz) is enabled
info |10:56:46: [SDL_main] mod_mp (ilu.wz) is enabled
error |10:57:13: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:57:13: [_imd_load_polys] Assert in Warzone: ../../../../lib/ivis_common/imdload.c:168 (tHeight > 0), last script event: '<none>'-
Iluvalar
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Re: Iluvalar's mods
Code: Select all
error |10:57:13: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:57:13: [_imd_load_polys] Assert in Warzone: ../../../../lib/ivis_common/imdload.c:168 (tHeight > 0), last script event: '<none>'
Can you turn off the music.wz mod just for a test ?
Heretic 2.3 improver and proud of it.
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Iluvalar
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Re: Iluvalar's mods
Autobalance V12 is out...
dont ask me i dont remember, but it is pretty small.
That exact one have just been proposed as the official balance to the devs.
dont ask me i dont remember, but it is pretty small.
That exact one have just been proposed as the official balance to the devs.
Heretic 2.3 improver and proud of it.
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Boris
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Re: Iluvalar's mods
i dont remember anything..

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lav_coyote25
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Re: Iluvalar's mods
Boris wrote:i dont remember anything..![]()
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Boris
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Re: Iluvalar's mods
realy funny..
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Iluvalar
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Re: Iluvalar's mods
autobalance V13 is out.
See the difference between V10 and V11.
I tought i'd do a good move by making that function take care of the propulsion changes, but i forgot a little protection device that was preventing some values to go negative. As a result the v12 contain invisible borgs and vtols...
Of course that's what i just fixed. sorry to people who downloaded the V12 and the one that played with me the test run...
See the difference between V10 and V11.
I tought i'd do a good move by making that function take care of the propulsion changes, but i forgot a little protection device that was preventing some values to go negative. As a result the v12 contain invisible borgs and vtols...
Of course that's what i just fixed. sorry to people who downloaded the V12 and the one that played with me the test run...
Heretic 2.3 improver and proud of it.