Greetings,
I used to play back in the day when Noah was a boy and Pumpkin supported this game (i.e before it was released under the general license). Something used to really annoy me about the game and I am wondering if it has been fixed.
Long range artillery and rockets used to show trails that impacted with the terrain at quite different places to where the explosions from those munitions were shown. Has this been fixed? I know it is just a minor visual thing but I found it broke the game for me. Weirdly it didn't seem to have such a pronounced effect on short range arty from my memories, but then again I am so old my memory is probably at fault
Hmm, I don't we have that exact problem today. However, in the current stable release (2.3. you will occasionally see the trails pass through terrain (clipping the edges of cliffs, etc).
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
effigy wrote:Let's release 2.3.9 so I can stop doing that
yeah, would be time to do this!!!!
I had hoped for some more feedback regarding the projectile test builds (or ilu1). 8 votes are basically noise. The balance seems to be perfect as well, no patches proposed. The few changes since 2.3 seem barely worth of a new release.
We want information... information... information.
effigy wrote:Let's release 2.3.9 so I can stop doing that
yeah, would be time to do this!!!!
I had hoped for some more feedback regarding the projectile test builds (or ilu1). 8 votes are basically noise. The balance seems to be perfect as well, no patches proposed. The few changes since 2.3 seem barely worth of a new release.
the game has no forum link button in it.
thousands of people get the game and they have no idea that there is a forum for it so how can you expect more feedback?
make a contact us link for the game!
Like a link in the start menu? Would be easy, but only work for Windows. The exit screen has the url, but I don't think we can make any clickable links with SDL.
We want information... information... information.
cybersphinx wrote:Like a link in the start menu? Would be easy, but only work for Windows. The exit screen has the url, but I don't think we can make any clickable links with SDL.
I found out how.
windows 7
ShellExecute(NULL, "open", "",NULL, NULL, SW_SHOWNORMAL);
or
try
{
System.Diagnostics.Process.Start("http://forums.wz2100.net");
}
catch {}
linux
#include <stdlib.h>
int main(void)
{
system("firefox -new-tab http://forums.wz2100.net");
return 0;
}
all it took was some google info.
Your Linux method would only work if Firefox is installed, which is not always the case, doesn't Linux have a shellex equivalent? ... A quick web search shows there isn't It looks like you need to add code to detect a range of common browsers, a boring but rather simple task.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
For Linux, I guess the easiest way is to run a shell script, that then can look for a suitable browser. Macs? No idea. The question is how to integrate a "go to the website" button into Warzone though. Put a new menu into the exit screen?
We want information... information... information.