Hi!
I just crosscompiled WZ successfully for Windows (MinGW32) on Linux. Would be cool if someone could test the resulting exe. It runs fine under Wine.
I just had to find out the hard way that I compiled a trunk version... Thus it needs trunk data (branches/2.0 still uses poor filenames).
It does only use the OpenAL32.dll (and thus the wrap_oal.dll), I was successfull in running it with only those 2 dlls.
DevUrandom wrote:
I just had to find out the hard way that I compiled a trunk version... Thus it needs trunk data (branches/2.0 still uses poor filenames).
It does only use the OpenAL32.dll (and thus the wrap_oal.dll), I was successfull in running it with only those 2 dlls.
there isnt anystatic libs for open al afterall i compiled it using some libs i got off the net and i forgot that i used the creative installer for open al so i didnt have the dll in the wz folder it was in one of my system folders lol my bad
ill let a bit o steam off playing the game tonight so ill test it as much as possible for ya
also i was just wondering if u could upload the new libs somewhere for everyone... thankyo please
Last edited by C01eMaN on 05 Nov 2006, 23:29, edited 1 time in total.
I dont understant How does this crosslpatform "good"???
Its the same wz as was. Only exe file weight changed. I just noticed that this crossplatef. wz working without C++ destributive > Its very good for WRP in generaly.
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Not crossplatfrom. Crosscompiled. Means that I compiled it on Linux, even though it is an executable for Windows. And that is great as I don't have to switch over to Windows anymore to compile are release.
For the enduser not much changed. Just, as you noticed, the MSVC redist is not longer needed. (Which again saves download size in the installer and our users from a lot of problems. )