Construction Hotkey Idea

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Arreon
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Construction Hotkey Idea

Post by Arreon »

This is a pretty simple suggestion but it would help out the player in a few ways. Why not have a hotkey that the player can use just before placing a building, that selects different variations of the building? If all goes as planned, the player will have a much shorter structure list on the UI, making selection a bit faster and more convenient.

The hotkey works just before a building is marked for construction. Pressing it changes the subtype. For example, you can click the icon to build a Lancer tower or hardpoint, but instead of clicking directly on the one you want to build, you can click on the Lancer icon and use the hotkey to specify whether you want to build a tower or a hardpoint. In the case of base structures, like a factory, you can choose what module level to build it to, instead of clicking on the same factory three times, waiting for the truck to finish building the modules.

If someone has the time, a patch can be submitted via ticket to list every single weapon with every single structure option, within reason of course. No Howitzer Hardpoints, but Pits maybe to go along with emplacements to add a bit of aesthetic and possibly strategic variation. Like Pits can have a bit more HP or armor to help with CB attacks, but will cost more and take longer to build. And possibly Heavy Machinegun Emplacements to go with bunkers as a cheap and easy to build alternative, along with the tower and hardpoint.

As for research, yes keep the current requirements in place, but once they're researched, they can be added to the variants available for construction when using the hotkey. The hotkey itself should be easy to remember and easy to use. I'd even settle for the left and right arrow keys.

This will also hopefully (at least for now) appease the players who want to see a Structure Design button as part of the UI (and I'm one of those people :)).

Really, the only difficulty I foresee here is the design of a new hotkey. The rest is basic stuff, if a bit time consuming for the structure templates. I'd love to see this on a Master Build.

Also, don't hesitate to improve this idea by pointing out any problems or flaws in it :). Just make sure it's an actual problem and not a nitpick, unless it could bother a lot of players, not just yourself.
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effigy
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Re: Construction Hotkey Idea

Post by effigy »

Are you saying you have a patch for this? If so, please upload it :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Arreon
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Re: Construction Hotkey Idea

Post by Arreon »

I was referring to someone who knows how the whole template system works, but if you could point me to a foolproof guide on how to make structure templates in the research system, I'd gladly submit a patch when I'm finished.

I'm a copy and paste-kind of guy myself
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effigy
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Re: Construction Hotkey Idea

Post by effigy »

No, I don't. I like the idea, though, and I wonder if it would be better than being able to design your own structures. Though, I don't know what the reasoning is for things such as why we don't have lancer bunkers or flamer hard points.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
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Re: Construction Hotkey Idea

Post by NoQ »

Though, I don't know what the reasoning is for things such as why we don't have lancer bunkers or flamer hard points.
Balance. Lancer bunkers were removed because everybody hated them for being the best defensive structure ever. By the way, now the balance is different, and lancers aren't as OP as they used to be. Probably we could bring them back? (:
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effigy
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Re: Construction Hotkey Idea

Post by effigy »

Yeah, I mean, if a small contingent of flamer borgs can beta a row of mg bunkers, I don't see why they'd have a hard time with lancer bunkers...
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Iluvalar
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Re: Construction Hotkey Idea

Post by Iluvalar »

The main mistake with stucture balance is to suppose that a "bunker" is something similar to a body. With always the same HP and armor. But that doesnt make any sens to use the same body with light cannon, hmg, ag and plasmite. We dont mount those weapon on the same body. (well actually yes... we stop the research at python because it's overpowerful... but, eh, we shouldn't otherwise). An improved bunker is needed for each structure.
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