I probably wasn't using it properly. I think we're supposed to use CAM_Expand or something similar in the .wrf. I remember it being in the scripting manual somewhere.
Well I made a test cam, a simple 2 mission affair with a flat map, to test the map compiling issues and after much tearing of hair I have not been able to find a way to get it to work. There are a few things I haven't tried yet but most of the easy solutions are out anyway here is a copy of the test cam and map if anyone else wants to try too
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In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
I think per meant to use "expand" where you have "between" in the gamedesc.lev file.
Each mission (afaik) needs its own mapname.gam file, linked to in the gamedesc.lev entry. So you would need to compile a set of campaign files for each mission, and if it is an expansion mission, delete the game.map file and the ttypes.ttp file.
Also when compiling each mission, you should:
- delete all units that aren't within the current scroll area
- delete all units that will already be placed by previous missions
- on the compile screen, set the campaign type (probably to "scenario scroll area expansion" if it is a mission that uses "expand" in the gamedesc.lev)
- from what I remember, the "time" box should always be left at 2. in-game timers are done using scripts.
- on the compile screen, set the scroll limits to what they should be for that particular level. I believe normal campaign scroll limits are set in the mapname.gam file, which is why you couldn't find the scroll limit functions used in scripts.
I attached a working version of your test mission, with those things altered.
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That's easy. .fme's all the way down. Should contain changes I made to M4 a month or so ago. Contains the latest overviews and the extended tilesets. Does not contain the new audio.
Rman (if you're back from your trip), how's the Gibbs Dialogue coming along?
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Timing asynchronous by a few days. Was back for a short spell at HQ CO. & now gone again elsewhere till the 29th. I'll send what I have done (which I think is good) when I get back home and finish up the balance thereafter. Hope that works out timeing-wise for all else now converging. If it can't wait till then, I'll understand your needing to follow another course.
That's up to mission 3
Most of my scripting time has been spent on attempts to make configurable AI(s) that, if I can get them working, will make things go a lot faster.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual