The problem number one problem with the multiplayer side of the game is maintaining Internet Legacy. As a host of most of the
games that I play on MP, I have to watch the pings for a moment. What I'm looking for is something to tell me that the player ping
is stable enough for game play. This is proven when his or hers ping doesn't get any higher than 200 or stays a constance 90 ping
level.
However, sometimes peoples pings will take a huge plunge after the a few minutes of game play. Once the ping outputs shows
this, "???", then the game freezes. Now I do understand it really depends on the persons Internet connection. But I notice in a wide
host of other games, most 3D, don't have hardly any lag issue; even if they expect a wide range of Internet connection.
My main question is simple. Can WZ fix and improve it's Internet Legacy issues. Maybe larger ports are need, to allow more
data to pass throw.
Maybe more connections, as in more open ports could help this game with it's issues of Internet Legacy.
I hope the next version work hard on the subject discus here.
Thank you for your time.
fix multilayer lag and freezes
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Jonix
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Re: fix multilayer lag and freezes
Hmm. You know, I get the same problem. Sometimes it crashes so badly players leave my games. But larger ports are usually the most used ones (guessing
).
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
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Jorzi
- Regular

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Re: fix multilayer lag and freezes
Is this in 2.3x or in master?


-insert deep philosophical statement here-
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NoQ
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Re: fix multilayer lag and freezes
Wellyeah, the whole point of master releases is to fix multiplayer lag and freezes inherited from the original game.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Jonix
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- Location: England
Re: fix multilayer lag and freezes
OH! So that's what they're for... cool.NoQ wrote:Wellyeah, the whole point of master releases is to fix multiplayer lag and freezes inherited from the original game.
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
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milo christiansen
- Regular

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- Location: Perrinton Michigan
Re: fix multilayer lag and freezes
Well that and improved visuals
just look at the new terrain and some of the art rev stuff
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
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Jonix
- Trained

- Posts: 172
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- Location: England
Re: fix multilayer lag and freezes
Yes, its pretty good
! 
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
