Looking good
Also, the mesh is very clean, you seem to be getting the hang of low-poly modeling quite fast.
One small optimization suggestion though (see image)
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The addition of those edges will make the unwrapping work better/easier, correct?
Also, I got another body made last night. This is the lightest of the three new bodies I'm making. This one is called 'Hawk'. Eagle will be the medium-body model for this series, and I'll make that today.
The Hawk body is a two-seater designed for recon and medium combat roles.
hawkbody.png
body3_reduced.blend
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I just meant that you can delete the middle vertex to get a lower triangle count.
Have you been looking at uv-unwrapping/seams yet?
Btw the light body looks nice, fits the style of the other one. Maybe a few more details?
Looking good
I checked the mesh and it still has a few weird spots, but nothing serious...
If you get weird black lines it means that the normals are inconsistent. You can recalculate them by selecting all the faces and pressing ctrl+t (if you didn't know that already)
Thanks Jorzi, that info is extremely helpful. Had no idea it could do that. Remember, Blender noob here.
I'll get to the MCC turret fixes today. I've been dealing with damage to the house from weather and flooding, and it's really been a pain. On the upside, things are finally shaping up and I can get back to designing soon.