[DEVELOPMENT] Campaign 4 Development Thread

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milo christiansen
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Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

Goth Zagog-Thou wrote:you can't use a Scavenger Factory for that (got a type mismatch error when I tried).
You defined scavfact as a STRUCTURE in the vlo but the slo has it as an int, the script parser needed a STRUCTURE in the function so it reported a type mismatch. If it had got as far as parsing the vlo it would have reported the int - STRUCURE thing too (How long did it take me to find...Don't ask :stressed: Not having cascading errors sucks).

BTW: Who had the bright idea that arg0 should be the LAST one :roll: I know args are usually pushed in reverse order, but still :annoyed: It makes debugging an adventure when such things aren't documented

There were also 2 vars included from the vlo that where declared private in the slo

Other than that the scripts are fine :wink:

I also did a little cleaning up, changed some variable names, added calls to "ToWorld()" where appropriate, and split the mission 1 AI file into player 3 and player 7 files.

Please use the templates for scripts. That way everything has a consistent "look" and the ToWorld function and the base events are available without extra work :)

It's really hard to tell what your supposed to do during a mission without a mini-map and objective markers :stressed: I think I'll have to take a look at the objective markers again to see if I can figure it out. Both problems will HAVE to be resolved before release but thats a loooooong way off yet :P

Anyway here is the latest package with the new maps and scripts.
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Goth Zagog-Thou
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Thanks Milo. :)

Having a Minimap is already going to be handled by our Mobile Command Center... when we get it in-game. I have the model *made*, it's now a matter of doing poly-reduction and texturing. We'll be using our Falcon Heavy Body for this unit also -- which HAS been poly-reduced and looks great (check my Artwork thread for this - will be uploading very shortly).

I'll test the new package out later. I have things to do today so I'll be unavailable until this evening.
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Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

Goth Zagog-Thou wrote:Having a Minimap is already going to be handled by our Mobile Command Center
Good, one less thing to worry about :)

I may have time to do some scripting today so I hope to solve the objective marker problems and/or rough out a mission or two.
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Goth Zagog-Thou
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Alrighty, now that I have time to make a good-sized post..

The MCC turret is all modelled up and ready for texturing, as is the Falcon body I'd like to pair it up with. Hover propulsion will be fine for that build-out. I'd like to dual-equip it like the Dragon with something fitting to defend itself with, like a Heavy Laser or a Gauss Cannon. After all, it should be as big a target as a Command Center is, AI-wise.

I'm thinking some more about the 'dynamic map' thing. I'll be trying that out using M1 -> M2 as a test bed to make sure the changes to the map happen like they should. Nothing will (aka should ) happen to the units and features already placed. If it appears that things are working properly, I'll apply the dynamic maps to M5 and M7 and upload the new .wrf's and their folders. We'll save the bulk of THAT stuff for Campaign 5 later this year or early next year (subject to change and peoples' schedules).

I think this whole process will be an excellent learning experience not just for us but the community as a whole. I also believe that it will help foster additional interest in the game and potentially get more developers in. We'll need to document procedures and practices as well, once we're finished and have a good handle on things, so that others can follow the work and make new content. It's too good of a premise and a game to not follow through. :)

End of speech. :lol2:
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Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

I got objective markers working :) , red ones only :(

I only added them to mission 1 so far and the sound for the first one is a placeholder, but they work :)

Along the way I removed another cam1 dependency and redid the win/lose messages. The wrfs are all changed to take the new files into account.

With this update no non-graphics items are needed from base.wz :D This includes any .txt files and .wrf files.
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Milo, I think I've messed something up somewhere. I merge the proper game version folder with base, then turn it into a .wz. I fire up the game, and it's a multitude of errors. I fix one, and two more show up.

No idea.
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Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

Post your log and I'll look into it.

Some times warzone crashes on load for no apparent reason an re-assembling the mod fixes it O_o
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Here's the log.

Code: Select all

--- Starting log ---
info    |06:36:27: [SDL_main] (global) mod (cam4052411.wz) is enabled
error   |06:36:28: [lev_error] Level File parse error: `Unknown dataset` at line `62` text `CAM_1`
error   |06:36:28: [loadLevFile] loadLevFile: Parse error in gamedesc.lev
info    |06:36:34: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [findAssemblyPointPosition] unable to find a valid location!
error   |06:36:43: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |06:36:43: [openLoadFile] file messages/cam4-1.txt could not be opened: File not found
error   |06:36:43: [openLoadFile] Assert in Warzone: ../../../../lib/framework/frame.c:334 (!"unable to open file"), last script event: '<none>'
error   |06:36:43: [resLoadFile] resLoadFile: Unable to retreive resource - messages/cam4-1.txt
fatal   |06:36:43: [resLoad] Failed to parse wrf/cam4/cam4-1.wrf
fatal   |06:36:44: [startGameLoop] Shutting down after failure
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Goth Zagog-Thou
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Milo, I'm trying to understand the scripting layout. You've made some changes that I don't understand, more to the point. :lol2:

Are we trying to get away from CAM_1 dependencies?

Please explain what the files/structure is all about, so I don't go mucking around something I shouldn't be messing with.
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Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

I found one problem :oops:

On line 62 of the 2.3 version of gamedesc.lev "dataset CAM_1" should be "dataset CAM_4"

The 3.0 version is correct. I guess thats what I get for only testing one version :oops:

I would like to not be dependent on anything from base.wz. That way any changes to that file won't affect cam4. mp.wz dependences won't matter because they are mostly just direct copies of a few txt, pie, and wrf files. In any case all base.wz dependencies are gone.
Goth Zagog-Thou wrote:Please explain what the files/structure is all about
I guess your asking about the message files? There the only new thing I added.

Messages.txt gives a description of what all the known fields do in proximity message files, I haven't got around to figuring out the intelligence messages. There is, as far as I know, zero documentation on the structure of these files :(

The best thing I can tell you is to look at how the files fit together, which ones have dependences on what and how do changes affect the mission.

All the documentation on this kind of thing is on the wiki and is hopelessly inadequate :augh:


As for adding a proximity message...
You need to add an entry to the missions proximity message file, the file name should be in the format "cam4-xProx" where x is the mission number. Just use the info in Messages.txt and fill in the blanks so to speak.

Then add a string resource for your marker to "messages/strings/cam4.txt"

Then you need to add the message file to the missions wrf, a straight forward task, if you need help look at the mission 1 wrf.

Then you need to add a message entry to the vlo/slo

Last of all you add the message in the slo.

One thing to note: the sound file/string resource play/show when you click on the marker not when its added to get a sound when its added you need to play one separately.
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Thanks for breaking it down for me, Milo. :D

I can't really run 3.0 as it currently is on this machine.. it needs a new processor and it lags terribly for me (Sempron 3000+). I've been using 2.3.x.
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milo christiansen
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Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

They should both work fine, I just forgot to change that line and since I don't test the 2.3 version... :oops:
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

Ok bud I'll give it another go.
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Re: [Renamed] Campaign 4 Development Thread

Post by Goth Zagog-Thou »

No go. Here's the logfile (using 2.3.8 ):

Code: Select all

--- Starting log ---
info    |05:16:45: [SDL_main] (global) mod (cam4052511.wz) is enabled
info    |05:16:50: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [findAssemblyPointPosition] unable to find a valid location!
error   |05:16:58: [findAssemblyPointPosition] Assert in Warzone: ../../../src/structure.c:5320 (!"unable to find a valid location"), last script event: '<none>'
error   |05:16:58: [openLoadFile] file messages/cam4-1.txt could not be opened: File not found
error   |05:16:58: [openLoadFile] Assert in Warzone: ../../../../lib/framework/frame.c:334 (!"unable to open file"), last script event: '<none>'
error   |05:16:58: [resLoadFile] resLoadFile: Unable to retreive resource - messages/cam4-1.txt
fatal   |05:16:58: [resLoad] Failed to parse wrf/cam4/cam4-1.wrf
fatal   |05:17:00: [startGameLoop] Shutting down after failure
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milo christiansen
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Posts: 749
Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan

Re: [Renamed] Campaign 4 Development Thread

Post by milo christiansen »

I'll look into it. Works fine on 3.0 :P but that may just be my setup or something

I made a few changes to the mission 3 scripts, since I don't have ready access to the latest uncompiled maps you'l need to change some coords and ids in the vlo to get it to work. Also since I didn't get a chance to test it I may have missed a (;) or some other dumb error :wink:
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