Alpha Version 2011-03-20 Units getting stuck

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paj777
New user
Posts: 2
Joined: 01 May 2011, 18:09

Alpha Version 2011-03-20 Units getting stuck

Post by paj777 »

Hi All,

Just started playing the latest version of WZ 2100 and there appears to be a collision detection/rollback issue with the units. The units will get stuck on the terrain from time to time just juddering back and forth and no matter what you do the units will not free themselves. It generally happens when there are a few units travelling together and always near a hill or piece of terrain that unit is normally allowed to traverse. This leads me to think that it's some kind of collision detection/rollback issue, as it seems as though the unit has been pushed beyond the boudary and rolling it back for some reason doesn't resolve the issue. This gets particularly annoying when you are in campaign mode and you have to get you units back to the LZ in order to complete the mission as you are unable to recall the units and for some reason there is no option to delete your own units, so the only option is to cheat.

Regards

Paul
paj777
New user
Posts: 2
Joined: 01 May 2011, 18:09

Re: Alpha Version 2011-03-20 Units getting stuck

Post by paj777 »

Thanks for the reply. I have been playing 2.3.7 and yes this problem does not exist on there. However, firstly I thought I would try this alpha version and post any bugs should I come across them. Secondly, for some strange reason, when I play a campaign mode in 2.3.7 to create newly designed units the energy cost for these units is ludicrously high, I'm talking 183450000 or something similar. This only happens on newly designed units, the machine gun viper that's available from the start is fine at around 55 energy. This only happens in campaign mode not skirmishes and it has nothing to do with corrupted save games as I've seen suggested as it happens as soon as I start a campaign and try to design a unit.

Regards