Unit walk-limits

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effigy
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Joined: 22 Jan 2010, 03:21

Re: Unit walk-limits

Post by effigy »

I mean if you want to use a texture for a cliff that flame doesn't like, and flame places a red texture to tell you this, can you paint over the red warning texture with a manual texture and still have a cliff?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
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Joined: 24 Dec 2009, 11:35
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Re: Unit walk-limits

Post by NoQ »

Yes, manual texturing is omnipotent, and tile types depend only on the tile ids, not on the internal FlaME information (the latter is only used technically for brushes to work, but has no effect on the compiled map).