Hey WZ2100 Team,
I downloaded wz alpha yesterday, and I do have some rather weird issue. I am using a 2 Monitor Setup on my notebook, with the external monitor being positioned on the left side of the notebook. When I Start alpha, be it in window mode or in fullscreen mode, half of the game is on the right side of the notebooks internal screen, at the _right_ edge(so only 50% of the game is being showed at all). Also I cannot select my native screen resolution for any of my displays if I play in windowed mode.
WZ Alpha and Dualhead setups
-
milo christiansen
- Regular

- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: WZ Alpha and Dualhead setups
In XP if the secondary monitor is to the left of the primary its width coord are negative so if something starts drawing at 0x0 ...
I've never had a problem with that but it could be why.
maybe you could try to change the mode so that the start bar does not extend onto the secondary monitor?
I've never had a problem with that but it could be why.
maybe you could try to change the mode so that the start bar does not extend onto the secondary monitor?
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
-
Buginator
- Professional

- Posts: 3285
- Joined: 04 Nov 2007, 02:20
Re: WZ Alpha and Dualhead setups
I assume this was the Qt version ?
In short, edit your config file to fix the resolution you want for the window, if the menu options don't work.
In short, edit your config file to fix the resolution you want for the window, if the menu options don't work.
and it ends here.
-
antares
Re: WZ Alpha and Dualhead setups
Hi, and I'm sorry that I did not reply sooner, tbh I simply forgot about the topic.
@milo
The Start-Bar is not being extended to the second monitor(If I knew how to do that I'd be cheering, maybe you got some hint^^)
@Buginator
Yes this was the QT4 version.
Editing the config file to sustain either 1366x768 only works for windowed mode. Playing in windowed mode is kind of a pain in the *** because it makes effective scrolling nearly impossible(Maybe add mouse pointer capturing to the QGLWidget that represents the main window?)
Btw, what build environment did u use to build WZ Alpha on Windows? Just the SDK or a custom mingw based distribution? If I could get my own builds, I would be glad to have a deeper look into the code.
Oh, and something else that just came up in my mind - Under linux, WZ (stable release) won't start with nvidia CUDA-Developer drivers loaded. I have a workaround for that, where can I commit it?
@milo
The Start-Bar is not being extended to the second monitor(If I knew how to do that I'd be cheering, maybe you got some hint^^)
@Buginator
Yes this was the QT4 version.
Editing the config file to sustain either 1366x768 only works for windowed mode. Playing in windowed mode is kind of a pain in the *** because it makes effective scrolling nearly impossible(Maybe add mouse pointer capturing to the QGLWidget that represents the main window?)
Btw, what build environment did u use to build WZ Alpha on Windows? Just the SDK or a custom mingw based distribution? If I could get my own builds, I would be glad to have a deeper look into the code.
Oh, and something else that just came up in my mind - Under linux, WZ (stable release) won't start with nvidia CUDA-Developer drivers loaded. I have a workaround for that, where can I commit it?