Nice Rman. Glad I've pulled ya back in.
I've had a couple of days to
really lock down what I wanted for the final battle mission. It'll be in two parts - and both are difficult. However, I'm finding myself at odds with what I
want to do versus what
logic and appropriateness dictate. Having something of a dual mind lets me appreciate aspects of game creation that tend to be otherwise lost upon designers.
For example: I
want the final battle missions (called "The Head of the Serpent" and "The Tail of the Dragon" ) to be epic, 3 1/2 hour tales of perseverance and victory. This is at odds with
logic, since a battle lasting 3 1/2 hours (or
more! ) can and probably
will get tiresome and frustrating for the player. In testing, on Easy mode, NEXUS can and
WILL defeat you. Further in, it becomes a slow, grinding war of attrition where no headway can be made in one direction or the other. Logic and moderation says that no player will endure 3 1/2 hours+ of pure frustration.
I've ended up designing a scenario that I
can't defeat without using power and research cheating -- and what's more, on easy mode. The newly-finished campaign map (I finally did something interesting with that bottom 1/5th of the map, and it's spectacular!) favors neither player nor AI. The
stock AI is doing things I didn't expect, attacking from vectors I didn't even SEE until it happened. And the AI
WILL defeat you if you aren't paying full attention.
So I've got a quandry -- go with the "Hard Mode" as-is, appealing to the "hardcore" WZ player, or scale it back a bit and go with "Medium-Easy". I'd like community input on this matter, and rather quickly -- the map is ready for scripting and there are some slight changes which our Scripting Team needs to be aware of before proceeding past mission 6. I still have overviews to write for 7-11 as well as revisions for missions 1-6.
@ Rman: Go ahead and do your voice work unprocessed. I'll add the processing and submit them back to you for review. I expect at least two revisions of the processing work before we agree that they are ready, so feel free to be creative if you have any ideas.

I'm currently working on the "new ally" voice sets as a breather from the map and mission stuff. I think you and everyone else will be pleased with what I've come up with.
@ Milo and Flail13: The current status of the main map is "beta" stage, as I said above I'm balance testing still and getting missions 7-11 ironed out. I need to revise the missions 1-6 overviews to include any scroll limits and extra notes also. Missions 1-6 aren't really any different than before, so whatever you've done should be good to go. Real-life is demanding some attention so work hasn't progressed as quickly as I want. I'm getting the work sorted as best I can.

I ask for some patience. I'm still sharing a computer with my roommate, and he gets anxious if I'm on more than four hours at a stretch, hehe.
Check you fine folks out later.