Game crashing -- check below log

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Chatts
New user
Posts: 5
Joined: 14 Apr 2011, 19:35

Game crashing -- check below log

Post by Chatts »

--- Starting log ---
error |04:00:01: [buildingComplete] CHECK_STRUCTURE: Structure with ID 0
error |04:00:01: [buildingComplete] Assert in Warzone: structure.cpp:5713 (psStructure->id != 0), last script event: '<none>'
error |04:05:06: [scrBaseObjGet] Passed a NULL pointer to a base object
error |04:05:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:73 (psObj), last script event: 'N/A'
error |04:05:06: [interpRunScript] interpRunScript: could not do var func
error |04:05:06: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=0)
error |04:05:06: [interpRunScript] Original event ID: 0 (of 5)
error |04:05:06: [interpRunScript] Current event ID: 0 (of 5)
error |04:05:06: [interpRunScript] Call depth : 0
error |04:05:06: [scrOutputCallTrace] *** Script call trace: ***
error |04:05:06: [scrOutputCallTrace] 0: N/A (current event)
error |04:05:06: [interpRunScript] interpRunScript: error while executing a script
error |04:05:06: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A'
error |04:05:06: [eventFireCallbackTrigger] eventFireCallbackTrigger: event N/A: code failed
error |04:05:06: [eventFireCallbackTrigger] Assert in Warzone: event.cpp:1056 (false), last script event: 'N/A'
error |04:05:06: [stackReset] stackReset: stack is not empty
error |04:05:06: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error |04:12:59: [transporterRemoveDroid] TODO: Can't unload single droids, sending order to unload all at once, because this code is so convoluted.
error |04:13:01: [recvDroidDisEmbark] Couldn't find droid 160699 to disembark from player 0's transporter?
error |04:13:01: [recvDroidDisEmbark] Couldn't find droid 160701 to disembark from player 0's transporter?
error |04:13:01: [recvDroidDisEmbark] Couldn't find droid 160707 to disembark from player 0's transporter?
error |04:13:01: [recvDroidDisEmbark] Couldn't find droid 160693 to disembark from player 0's transporter?
error |04:13:01: [recvDroidDisEmbark] Couldn't find droid 160691 to disembark from player 0's transporter?
error |04:13:01: [recvDroidDisEmbark] Couldn't find droid 313 to disembark from player 0's transporter?
BunkerBlaster
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Posts: 268
Joined: 21 Feb 2010, 09:56

Re: Game crashing -- check below log

Post by BunkerBlaster »

What version of Warzone?
Was this a lan or Internet game or were you playing skirmish?
Chatts
New user
Posts: 5
Joined: 14 Apr 2011, 19:35

Re: Game crashing -- check below log

Post by Chatts »

Master - Single - Challenges - DIDY - Last 0ne with 3 players medium.
BunkerBlaster
Trained
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Posts: 268
Joined: 21 Feb 2010, 09:56

Re: Game crashing -- check below log

Post by BunkerBlaster »

A ticket was already created http://developer.wz2100.net/ticket/2617