Hey everyone its been a while, swamped with school and all =P Also learning me some C++ so maybe I can finally get some actual contributions into this project sometime soon.
Anywho, what are the chances of making it possible to host dedicated servers where you can have a machine do all the server processing that a host would normally do but that server does not add a player. Maybe add something where you can rotate maps automatically too or something.
While on the topic of multiplay, why is it that the hosted game needs to be reset to change settings like map and password? Just curious
Dedicated Servers?
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NoQ
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Re: Dedicated Servers?
We all don't mind, i guess, it's just not implemented yet, and i'm not sure if anyone is working on it.
P.S. By the way, warzone2100 is mostly pure C, at least unless Qt was introduced.
P.S. By the way, warzone2100 is mostly pure C, at least unless Qt was introduced.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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TechWiz
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Re: Dedicated Servers?
QT seems to be somewhere in the source because its posted all over the forums and from my understanding, C and C++ can coexist and C++ is just like C in most aspects.NoQ wrote:P.S. By the way, warzone2100 is mostly pure C, at least unless Qt was introduced.
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NoQ
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Re: Dedicated Servers?
It was introduced only recently (though have been worked at for quite some time) and it's currently very unstable; the current stable version, 2.3.7, is pure C.QT seems to be somewhere in the source because its posted all over the forums
:lenient_smile:C++ is just like C in most aspects.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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macuser
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Re: Dedicated Servers?
Btw hi, welcome back 
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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TechWiz
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Re: Dedicated Servers?
Thanks, glad to be back =Pmacuser wrote:Btw hi, welcome back