Warzone 2100 alpha version chapter 2 bug

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ED209
New user
Posts: 2
Joined: 12 Apr 2011, 04:21

Warzone 2100 alpha version chapter 2 bug

Post by ED209 »

Whilst playing Warzone2100, just finishing the first campaign, and clicking the "continue" button, the game crashed, and I received the following error message:

--- Starting log ---
error |01:03:53: [iV_loadImage_PNG] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-6-features-urban.png) failed with error: File not found

I googled this and found a thread that answered and fixed the issue, unfortunately the link for the patch is broken:

viewtopic.php?t=738

WZ Developer Giel found the problem:

$ grep soft `find data | grep \\.wrf$`
data/wrf/cam2/cam2change.wrf:file TEXPAGE "page-9-player-soft buildings-bases-urban.png" //need altering to urban**DONE**
data/wrf/cam3/cam3change.wrf:file TEXPAGE "page-9-player-soft buildings-bases-rockies.png" //needs changing**DONE**

He then issued the patch " warzone_2.0.7-fix1.wz " to replace "warzone2100.wz", which worked, but the link is broken since it's five years old.

Could somebody, anybody ask Giel to dig up this patch and include it in the latest alpha version, I love this game and am grateful you guys brought it pack to life, but it's still only half as good as it could be without finishing the 2'nd campaign.

Thanks for your time :twisted: :twisted: :twisted:
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: Warzone 2100 alpha version chapter 2 bug

Post by cybersphinx »

Should be fixed for the next release already.
ED209
New user
Posts: 2
Joined: 12 Apr 2011, 04:21

Re: Warzone 2100 alpha version chapter 2 bug

Post by ED209 »

When's the next release date?

Thanks
lockjawjak
New user
Posts: 1
Joined: 28 May 2011, 12:14

Re: Warzone 2100 alpha version chapter 2 bug

Post by lockjawjak »

hey, I recently downloaded the alpha and have been working through the campaign, and after the beta evacuation mission I cant get past the save screen. Comes up with failed to parce wtf/cam3... . Seems to be the same prob, so I guess it will be fixed in the next release which is... when? ^_^