Giel wrote:
* Yup.. it is. :'(
Actually it isn't entirely, some functionality is hardcoded other parts are scripted (don't ask me for the exact functionality separation though).
Some parts of unit AI can be overridden using the scripts, but most of the unit AI is hardcoded.
Cooldude wrote:
1-First wat we need to modify is the unit movement ,In my games evry tank just tries to cramp through a small area of 2-3 tiles..Its extreemly annoying.
Very annoying indeed, as well as the famous 'ant tails'. If it is hard for a human to control units just think hard it is for AI, the effectiveness decreases rapidly. The solution is formations.
Cooldude wrote:
2-The commander must stay at the back of the army rather than in the front lines which happens to me all the time.
Yep, agreed again. I was thinking about this myself earlier today, since i'm now implementing commanders into Aivolution and commanders just die too easily.