The VAT maps -Lost City-

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VAT
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The VAT maps -Lost City-

Post by VAT »

hi again...i have a new "organical" map!! ;)
its the first version...im waiting suggestions for others players ;) to upgrade the 1.1 version.... hovewer you can download the 1.0 version .


VAT productions, presents:

Lost City

Image


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map 3D preview

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Lost City

DOWNLOAD

Lost City 1.0 http://www.megaupload.com/?d=RLAHIONX



nearly, probably, post in addons..http://addons.wz2100.net/
"And then ... I thought .... I could put a medium cannon in my Citroen"
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theArmourer
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Re: The VAT maps -Lost City-

Post by theArmourer »

Seeing this I think, we need cross-texture feature support...and perhaps use all terrain textures at the same time.
~theArmourer
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NoQ
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Re: The VAT maps -Lost City-

Post by NoQ »

theArmourer: Features are already implemented in master, have a look ;)
Cross-terrain, yeah, that's the dream, but requires heavily modifying the map format, afaik.
wz2100-20110319_142106-LostCity-T1.jpg
wz2100-20110319_142415-LostCity-T1.jpg
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VAT
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Re: The VAT maps -Lost City-

Post by VAT »

hi dudes... thanks for replys,.... im playing with map..for see the traffic problems...and locating the area where battles converge.

nealry in 1.1 versión...

;)
"And then ... I thought .... I could put a medium cannon in my Citroen"
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effigy
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Re: The VAT maps -Lost City-

Post by effigy »

Is it intentional that in v1.0 only bases 0, 1 and 2 get heavy forts near the base entrances?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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VAT
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Re: The VAT maps -Lost City-

Post by VAT »

effigy: is not intentional. the idea is put heavy forts in all base entrances..and posiblely adding new oil resources.
"And then ... I thought .... I could put a medium cannon in my Citroen"
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Rman Virgil
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Re: The VAT maps -Lost City-

Post by Rman Virgil »

.

I checked this map out when you first put it up here and had some thoughts (& questions) about it that I never posted.

I was looking at pending Add Ons earlier today and saw the map was still in need of reviewing and rating. So I went at it again. Then I remembered you had this thread and so I came back and read the comments.

Seems like stuff came up you wanted to work on that would obsolesce your submission & that made me think of a few things about this situation.

I think mappers shouldn't submit to Add Ons unless you've tested it extensively yourself, and with buddy's, and are pretty sure there is nothing more to be done and are fully prepared to let it stand as is for a final review & rating. If you don't feel that way and think there may be things to improve, then you should post here first, get feedback, make the changes and then submit.

But let's get back to where your v.1.0 stands.

Your asymmetric, naturalistic, topography is instinctively very appealing and, for the most part, the craftsmanship well done (there are some texture imperfections here and there, throughout, but they are minor and can fixed easily - just a matter getting to it and spending the time to make it right.)

I wonder about 4 major design decisions you've made. I will just list them as questions first.

1.) Why the very limited amount of Oil up for grabs and only located close to the one front of each base ?

2.) Why only one ground level front to defend the primary bases sectors ? (Your mountains and the outer edge of the map provide a formidable defense on three sides from ground assaults.)

3.) Why does the Lost City itself serve no real purpose or have any strategic value ?

4.) Why no Advanced Bases made ?

I''m sure you have your reasons and they amount to how the game plays out in both SP Skirmish and MP - how you want the game play to evolve in both modes. From what I can tell in testing the map it could be whole lot more interesting, game play-wise, in both modes, if you developed it a little bit differently in the areas suggested by my 4 questions. But you are the creator and it is your prerogative to let these decisions remain unchanged.

That said - you mentioned a couple weeks ago you were working on a v.1.1 version. If that is the case then in all fairness that is the version I should review and rate and that you should submit. So... I'll ignore your v.1.0 and move on to another mapper's unreviewed effort till you submit v.1.1

- Regards, RV :hmm:
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topo1948
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Re: The VAT maps -Lost City-

Post by topo1948 »

Rman Virgil wrote:.

I checked this map out when you first put it up here and had some thoughts (& questions) about it that I never posted.

I was looking at pending Add Ons earlier today and saw the map was still in need of reviewing and rating. So I went at it again. Then I remembered you had this thread and so I came back and read the comments.

Seems like stuff came up you wanted to work on that would obsolesce your submission & that made me think of a few things about this situation.

I think mappers shouldn't submit to Add Ons unless you've tested it extensively yourself, and with buddy's, and are pretty sure there is nothing more to be done and are fully prepared to let it stand as is for a final review & rating. If you don't feel that way and think there may be things to improve, then you should post here first, get feedback, make the changes and then submit.

- Regards, RV :hmm:
.
It is a very interesting point, if not crucial for those who have the skill, time and interest to make maps.
Rman Virgil, writing in English I find it hard to express some ideas, you authorize me to send a PM on this subject.
Merowingg wrote:Iluvalar :)

First of all I am glad you called the thread Iluvalar's mapS << so it means there will be more :) but be aware.. many appeared and many disappeared even quicker.. I hope you will stay :)
:hmm: :hmm: Rman Virgil your point It is a very interesting point.
My personal opinion is clear, WARZONE2100 is the game.
Maps, the area where you play.
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Rman Virgil
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Re: The VAT maps -Lost City-

Post by Rman Virgil »

topo1948 wrote:
It is a very interesting point, if not crucial for those who have the skill, time and interest to make maps.

Rman Virgil, writing in English I find it hard to express some ideas, you authorize me to send a PM on this subject.
Sure. :)

A little follow-up.

Been looking at some of the maps with Horrible ratings and there are a few I think had much promise and would, I believe, have greatly benefited from first being posted for preview, feedback & re-working in the either the Map / Mods BB or Showcase BB BEFORE being submitted to AddOns for rating & review. It's sad to me seeing folks who appear to have been discouraged unnecessarily by proceeding impatiently, directly and prematurely to Add On submission.

Once in a blue moon you will get something excellent first time out of the gate but the predominant reality is that you grow excellent creations over time, perfecting imperfections, working through initial over-sights or missed opportunities or pure miss-steps. That is the true road to mastery in any creative endeavor.

- RV :hmm:
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NoQ
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Re: The VAT maps -Lost City-

Post by NoQ »

It's sad to me seeing folks who appear to have been discouraged unnecessarily by proceeding impatiently, directly and prematurely to Add On submission.
So true. This Cobracom guy had excellent painting skills, i don't even fully understand them yet, but the maps turned out to be unplayable ...
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Rman Virgil
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Re: The VAT maps -Lost City-

Post by Rman Virgil »

.

I was thinking of Cobracom as well. :(
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Last edited by Rman Virgil on 07 Apr 2011, 17:46, edited 1 time in total.
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effigy
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Re: The VAT maps -Lost City-

Post by effigy »

Yes, that is why I questioned the few defensive structures that exist only for certain bases. Please, if the map is not (in your eyes) finished, please do not submit it Addons until it is.

Cobracom is one of the handful that I've PM'd about correcting Addon's submissions. While he was more than willing to take my suggestions that he could understand, we ultimately failed to communicate with each other. Based on his use of the word "kirmisch" I assume he speaks German. If there are any German tongues here that want to attempt getting him on track, be my guest :) The main issue I had with is maps was the over use of Scavengers that brought the game FPS to unplayable levels.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Rman Virgil
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Re: The VAT maps -Lost City-

Post by Rman Virgil »

.

What I'm finding too is that a number of mappers need play-testers - just testing in SP SKI by yourself is just not enough to catch everything - especially stuff that mostly comes up in MP..

Those mappers without play-testers could really benefit by first posting in "Map & Mods" BEFORE submitting to Addons to get that essential feedback.

- Rman :hmm:
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effigy
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Re: The VAT maps -Lost City-

Post by effigy »

Rman Virgil wrote:.

Those mappers without play-testers could really benefit by first posting in "Map & Mods" BEFORE submitting to Addons to get that essential feedback.

- Rman :hmm:
.

Absolutely :3
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241