Memories - and fixes required

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neilcoal
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Joined: 06 Apr 2011, 14:07

Memories - and fixes required

Post by neilcoal »

if anyone takes the time to answer my these few questions i'll be grateful.

- i remember playing the game back when appeared (most likely the demo, as if i'm not wrong i only bought the game a few years later), the first few campaign missions, and by default you played orange colour (or orange-yellow). it was only recently, when either digged out my old 2 CDs or have tried the new open source versions that i suddenly had discovered i can no longer play orange (and instead, only dark colours, even the blue's very dark). WHY? i know one of the oposite team in campaigns seemingly features orange colour (of a sort), but nevertheless i clearly remember playing orange colour back in those days.

- also in the initial game, there was easy to adjust brightness, while in the open source versions, there's no such button anymore (and they are very dark); if there's a way, HOW?

- about the current versions (open source), are there any modifications on campaigns (besides bug fixings), like new weapons/bodies, perhaps even new missions ? i remember trying, a few years back, about 100 mods or so in the vane hope of seeing something different in campaigns (the mods, i later concluded, were only for skirmish/multiplayer)

- also, the campaign seems much easier with these new versions

- still about the new versions, isn't it about time you all talented people out there improve on graphics (especially land/sea textures, but also the units')? why zoom-in when all you see are blocky/ugly figures? a cool winter or desert new texture tile would be welcomed (btw, why not give units respective camo, too).

- as i had never been fond of flamers and such, can i skip researching them but still be able to access later weapons like 'heavy cannon', anti-tank rockets, advanced artillery (howitzers) & missiles? also, can i safely skip researching cyborgs & nexus (which i also never had used) but still obtain acces to those mentioned weapons? please simply answer yes or no, and not recommend me study the tech tree - i already tried that, and my head still hurts :-)

thank you.

by the way, many thanks to all of you for keeping such a great game in modern attention. not only a great game, but a great story as well - by the way, special thanks for the one(s) who made available the movie package, as my old game, of course, wouldn't run on my current PC.
i only wish there were people out there still concerned with other 2 great RTS games from back then - War Inc. (cool research but terrible battles) and Earth 2140 (terrible research but cool battles; the lasers are unmatched even today, though i'm not exactly an accurate info center on modern RTS games).
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lav_coyote25
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Joined: 08 Aug 2006, 23:18

Re: memories - and fixes required

Post by lav_coyote25 »

neilcoal wrote:if anyone takes the time to answer my these few questions i'll be grateful.

- i remember playing the game back when appeared (most likely the demo, as if i'm not wrong i only bought the game a few years later), the first few campaign missions, and by default you played orange colour (or orange-yellow). it was only recently, when either digged out my old 2 CDs or have tried the new open source versions that i suddenly had discovered i can no longer play orange (and instead, only dark colours, even the blue's very dark). WHY? i know one of the oposite team in campaigns seemingly features orange colour (of a sort), but nevertheless i clearly remember playing orange colour back in those days.
:lecture: when your in setup - click on the flag next to your name - if its green - clicking on the green flag will bring up a series of other colors... select and click on the one you want. enter game. have fun. :lecture: :) :3 :lol2:
zydonk
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Joined: 12 Jun 2008, 18:31
Location: Dublin, Ireland

Re: Memories - and fixes required

Post by zydonk »

It's worth pointing out that you can also select which base you want to use in Sk by opening the players flyout (as described by Lav above) and clicking on the little figure under a given flag. As it is now, you will otherwise be stuck with player 0 - which can get a bit tiring, especially on maps that are not symmetrical, like many of those by Pumpkin.
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effigy
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Joined: 22 Jan 2010, 03:21

Re: Memories - and fixes required

Post by effigy »

neilcoal wrote:if anyone takes the time to answer my these few questions i'll be grateful.

- i remember playing the game back when appeared (most likely the demo, as if i'm not wrong i only bought the game a few years later), the first few campaign missions, and by default you played orange colour (or orange-yellow). it was only recently, when either digged out my old 2 CDs or have tried the new open source versions that i suddenly had discovered i can no longer play orange (and instead, only dark colours, even the blue's very dark). WHY? i know one of the oposite team in campaigns seemingly features orange colour (of a sort), but nevertheless i clearly remember playing orange colour back in those days.
I wonder if you are playing the alpha, master or Qt version? All the tank colors are indeed very dark for some reason, except the new colors added.
- as i had never been fond of flamers and such, can i skip researching them but still be able to access later weapons like 'heavy cannon', anti-tank rockets, advanced artillery (howitzers) & missiles? also, can i safely skip researching cyborgs & nexus (which i also never had used) but still obtain acces to those mentioned weapons? please simply answer yes or no, and not recommend me study the tech tree - i already tried that, and my head still hurts :-)
...
You can skip flamer if you don't want fire weapons on tanks or fire bombs on vtol. You won't have access to incendiary mortor, incendiary howitzer, either.

If you skip Cyborg Factory, you won't get the factory module, which means you can't use medium or heavy tank bodies.

You can safely skip Nexus if you don't want EMP's or if your enemy doesn't use the Nexus turret.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
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Re: Memories - and fixes required

Post by NoQ »

- about the current versions (open source), are there any modifications on campaigns (besides bug fixings), like new weapons/bodies, perhaps even new missions ? i remember trying, a few years back, about 100 mods or so in the vane hope of seeing something different in campaigns (the mods, i later concluded, were only for skirmish/multiplayer)

- also, the campaign seems much easier with these new versions
Campaign remained untouched since the original game; that's the policy of the project; still, campaign mods that change the campaign exist and can be downloaded (but there are only a few of them, because making them is rather difficult; this one is probably the best of them, and this one is probably the most experimental so far). By the way, skirmish is very different from campaign; weapon balance and tech tree is totally different.
- still about the new versions, isn't it about time you all talented people out there improve on graphics (especially land/sea textures, but also the units')? why zoom-in when all you see are blocky/ugly figures? a cool winter or desert new texture tile would be welcomed (btw, why not give units respective camo, too).
Check out the master builds, or simply enjoy the screenshots above every page of this website. Graphical redesign is exactly what we're going through now, but it's not yet stable enough.