Hi,
I really like this game but there is something that already drove me up the wall in the very original commercial game that I own.
I hate having to wait at the end of a level for the time to run out in order not to loose oil. It would be nice if there was an option at the end of level summary screen that lets you choose between
-taking the oil that would have been extracted if you waited to the end (in this case the mission time limit is added to the total time)
-continuing not taking the oil that would have been extracted (the actual playing time is added to the total time)
How about that?
Oil payoff at the end of a campaign level
-
pommessemmel
- New user
- Posts: 2
- Joined: 03 Apr 2011, 14:04
Oil payoff at the end of a campaign level
Last edited by pommessemmel on 03 Apr 2011, 21:41, edited 1 time in total.
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Oil payoff at the end of a campaign level
- Advertisement here (:
Yeah, i agree, something needs to be done. Converting extra time to oil is a good idea.
Yeah, i agree, something needs to be done. Converting extra time to oil is a good idea.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
pommessemmel
- New user
- Posts: 2
- Joined: 03 Apr 2011, 14:04
Re: Oil payoff at the end of a campaign level
I guess playing this mod would lighten the problem somehow.