I removed the splash and it went further.
Now, in lines like `Me.btnTextureFlipX.Image = New Bitmap(InterfaceImagesPath & "/selectionflipx.png")' the slash is redundant and causes a crash. No, it doesn't, sorry, never mind.
is it practical to be making this many changes to flaME? who will maintain it?
In the case of success, probably you just keep doing what you always did, and i just make linux/mac builds from time to time, sometimes asking new questions in this thread, unless someone else will come up, or we manage to make a cross-platform source after all.
Anyway, i'm still curious about DirectCast issue. How come it gives errors to you, when, as far as i understand, it shouldn't check the types at all in compile-time?