Improving the artwork in Warzone2100 - not for mod discussions
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 14 Nov 2010, 23:56
Rman Virgil wrote: Just thought of something - puffs of steam. You know what mean.
Absolutely That idea is definitely on the cards just have to work out the code as you know most things are hard coded.
I can't code so I will need to wait on others.
By the way folks most of my models are concepts and I hope they provoke others into trying there hand at it.
Regards Berg
vexed
Inactive
Posts: 2538 Joined: 27 Jul 2010, 02:07
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by vexed » 15 Nov 2010, 03:18
MetalWarrior95 wrote: It looks awfull...The nuke silos should be practicaly underground...The control center of NS is too close...
Psssttt MW95, the model is talking to you...
mw95.jpg
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/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Rman Virgil
Professional
Posts: 3812 Joined: 25 Sep 2006, 01:06
Location: USA
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by Rman Virgil » 15 Nov 2010, 04:30
MetalWarrior95 wrote: It looks awfull...The nuke silos should be practicaly underground...The control center of NS is too close...
vexed wrote: Psssttt MW95, the model is talking to you...
mw95.jpg
Man that's way cool.
Epitomiizes lateral thinking creativity.
- RV
.
Wibble199
Trained
Posts: 194 Joined: 21 Feb 2010, 13:58
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by Wibble199 » 15 Nov 2010, 10:43
So it two missiles?
Buginator
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Posts: 3285 Joined: 04 Nov 2007, 02:20
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by Buginator » 01 Apr 2011, 23:21
Thanks again Berg.
Thread is now going to be unstickied.
and it ends here.
dawn4am
New user
Posts: 1 Joined: 05 May 2010, 08:54
Post
by dawn4am » 18 Apr 2011, 13:07
When can we see it ingame? I'm excited!
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 14 Sep 2011, 13:26
dawn4am wrote: When can we see it ingame? I'm excited!
Surely you can see it in wzgm release that can be found here
http://sourceforge.net/projects/wzgraphicmods/
This is not compatible with wz2100 release but you can see most of the models in game .
Regards berg
Boris
Trained
Posts: 283 Joined: 24 Apr 2010, 13:52
Location: About 10 years playing and creating warzone.
Post
by Boris » 25 Nov 2011, 11:15
why wz3 not work on win7?
Olrox
Art contributor
Posts: 1999 Joined: 03 Jul 2007, 19:10
Post
by Olrox » 25 Nov 2011, 17:11
Boris wrote: why wz3 not work on win7?
Wrong place to ask that, but first-handedly try to turn off the Aero visual theme if you haven't already, and if that doesn't solve your problem, I'd advise you to search the
Help/Troubleshooting Board .
Probably tons of people had the same problem and have already asked that, see
~Olrox
Jorzi
Regular
Posts: 2063 Joined: 11 Apr 2010, 00:14
Post
by Jorzi » 25 Nov 2011, 17:17
What olrox said
It does work on windows 7 btw, so that is not the problem.
-insert deep philosophical statement here-