New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Rman Virgil wrote:Just thought of something - puffs of steam. You know what mean. :wink:
Absolutely That idea is definitely on the cards just have to work out the code as you know most things are hard coded.

I can't code so I will need to wait on others.

By the way folks most of my models are concepts and I hope they provoke others into trying there hand at it.

Regards Berg
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vexed
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Re: New Models for 3.0, that make use of the mask feature wa

Post by vexed »

MetalWarrior95 wrote:It looks awfull...The nuke silos should be practicaly underground...The control center of NS is too close...
Psssttt MW95, the model is talking to you...
mw95.jpg
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/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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Rman Virgil
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

MetalWarrior95 wrote:It looks awfull...The nuke silos should be practicaly underground...The control center of NS is too close...
vexed wrote:Psssttt MW95, the model is talking to you...
mw95.jpg

:lol2: Man that's way cool. :) Epitomiizes lateral thinking creativity.

- RV
.
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Wibble199
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Wibble199 »

So it two missiles?
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Buginator
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Buginator »

Thanks again Berg.
Thread is now going to be unstickied.
and it ends here.
dawn4am
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Re: New Models for 3.0, that make use of the mask feature wa

Post by dawn4am »

When can we see it ingame? I'm excited!
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

dawn4am wrote:When can we see it ingame? I'm excited!
Surely you can see it in wzgm release that can be found here http://sourceforge.net/projects/wzgraphicmods/

This is not compatible with wz2100 release but you can see most of the models in game .


Regards berg
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Boris
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Boris »

why wz3 not work on win7?
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Olrox
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Olrox »

Boris wrote:why wz3 not work on win7?
Wrong place to ask that, but first-handedly try to turn off the Aero visual theme if you haven't already, and if that doesn't solve your problem, I'd advise you to search the Help/Troubleshooting Board.

Probably tons of people had the same problem and have already asked that, see :)

~Olrox
Jorzi
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Jorzi »

What olrox said :)
It does work on windows 7 btw, so that is not the problem.
ImageImage
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