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* Well I've got to looking thru all these scripts this week and it makes for some interesting reading, even funny in spots - especially the Pumpkin comments 'bout "Blokes" (that's what they call Scavs) and needing to fix this that & the other and workarounds to scripting impasses. Not having looked at WZ scripts for years I probably only get maybe 50% of it ( if that) and that's probably only because I've been learning the Linden Scripting Lang for "Second Life" the last few months (awesome resources they have to support such efforts, especially the Scripting Wiki which I understand was spearheaded years ago by a homeless gal who was living in an alley behind a Comp store and put her rig together from discards, got into "SL" early on, started teaching herself the script-lang, created the wiki and is one of the current gurus on the subject.)
* Anyhow... I think there's a craving for a fresh Cam experience but most are scared-off by learning the scripting and perhaps the daunting nature of trying to make something as long as the original. So... I'll see how much fluency I can attain towards the end of a modest 250 x 250 map, bounded into quadrants to comprise a 4-Mission experience. But I will finish the Trinity project first - while I'm learning to make sense of stuff like:
//set Morale to low
//setRetreatPoint(enemy1, enm1Ret2X, enm1Ret2Y); //retreat to base
//setRetreatForce(enemy1, 75); //set morale to 25%
//setRetreatLeadership(enemy1, 50); //set leadership chance (small=more likely?)
//order guys around bunker to get into position behind when player near
* Wonder if there is anything in Lav's Docs Project that would shed light on "//set morale to 25%"..... (is that related to 'Health' ?.... though I did see scripts that specifically used health and not morale) and "//set leadership chance (small=more likely?)"....... leadership ??? - what the heck is that all 'bout ?
- Cheers, RV
*
EDIT: Lav you might find it interesting to take a gander at the
Linden Scripting Language Wiki ...... it's a pretty awesome learning tool, IMHO.

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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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