Hi, I'm making a mod called fortwarz which will be mostly for amusement, nothing balanced about it, but I need to know what to change to unhide the cannon fort turret. I'm pretty new to this pseudo-API with wz, so please make things a bit simple. I'm not messing with research at this time. I replaced the guts of the light cannon in weapons.txt with the rocket bastion turret, leaving only the weapon name the same, and wz hides the weapon from the design screen. And no luck. What precisely do I do here? I have a copy of the latest pre-alpha attached, but all you will get is fort hardpoints and such. anyways, you will see what I am trying to accomplish. Any help is appreciated.
P.S. I know it's a dumb idea, which is what makes it so amusing to me.
EDIT: I figured it out! Change the second to last 0 of the string to a 1! See below for available release info.
You do not have the required permissions to view the files attached to this post.
Last edited by bendib on 22 May 2011, 18:37, edited 5 times in total.
look here : viewtopic.php?f=5&t=7688
I'll get result today or tomorrow. It will include all of this and many many more . Trying to edit res tree manually is crazy.
actually - leave it here as it makes for a good teaching tool. thanks
bendib wrote:Hi, I'm making a mod called fortwarz which will be mostly for amusement, nothing balanced about it, but I need to know what to change to unhide the cannon fort turret. I'm pretty new to this pseudo-API with wz, so please make things a bit simple. I'm not messing with research at this time. I replaced the guts of the light cannon in weapons.txt with the rocket bastion turret, leaving only the weapon name the same, and wz hides the weapon from the design screen. And no luck. What precisely do I do here? I have a copy of the latest pre-alpha attached, but all you will get is fort hardpoints and such. anyways, you will see what I am trying to accomplish. Any help is appreciated.
P.S. I know it's a dumb idea, which is what makes it so amusing to me.
EDIT: I figured it out! Change the second to last 0 of the string to a 1! Updating attachment to include... Alpha 2 (updated again from A1) of FortWarz... lav_coyote, please move to SHOWCASE.... :^D
Changes in Alpha 2 are: Cheap fort production, machinegun replaced by somewhat weak Gauss cannon (on par with needle really) Changed truck to retaliation hover, fixed names in research (tree is still a holocaust however) fixed structure names, added Alex's superweapon as a turret, but it costs around 10000 in power, swapped mini-rockets for scourge, changed mortar pit turret to a shakey, and generally made a futile attempt at balancing this mod.
look here : viewtopic.php?f=5&t=7688
I'll get result today or tomorrow. It will include all of this and many many more . Trying to edit res tree manually is crazy.
If you go into T3 Illu, you will see that it is possible to create your avatar X^D
Bendib. I told you that in game, but i'll repeat here : You can't.... you really really can't pack a mod the way you did it. That break the game for every one else. believe me, i understand that you want to show it and play with everybody believe me. But you can't like that. It's the wrong way.
Iluvalar wrote:Bendib. I told you that in game, but i'll repeat here : You can't.... you really really can't pack a mod the way you did it. That break the game for every one else. believe me, i understand that you want to show it and play with everybody believe me. But you can't like that. It's the wrong way.
This here is a perfectly valid mod. A mod. The map thing is just sad. I expected people smart enough to find this game could delete a map when they were told this is what fixes the issue. Anyways, I'm trying to fix it.
bendib wrote:
This here is a perfectly valid mod. A mod. The map thing is just sad. I expected people smart enough to find this game could delete a map when they were told this is what fixes the issue. Anyways, I'm trying to fix it.
Believe it or not, we spent about a 1/2 hour last night trying to explain this to people. 1 of the 2 finally got it figured out.
edit: tomato's figured it out though, so that's good news: "[08:05] <wzbot> RBL-effigy: 1 game: delet mod on map folder fk (TomatoNTW_3vs5-T1 by tomato_Cat) [5/8] (version: 2.3.7)"
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
piestats.wrf has an extra "/" at the end for a few lines, those cause a crash, and it crashes when you try to design a body anyways. Bug fixing funtime for you! YAAY!!!
bendib wrote:piestats.wrf has an extra "/" at the end for a few lines, those cause a crash, and it crashes when you try to design a body anyways. Bug fixing funtime for you! YAAY!!!
I fixed the "/" (V05). But can you get me a error message for the design crash please ?
bendib wrote:piestats.wrf has an extra "/" at the end for a few lines, those cause a crash, and it crashes when you try to design a body anyways. Bug fixing funtime for you! YAAY!!!
I fixed the "/" (V05). But can you get me a error message for the design crash please ?
It just keeps repeating the same crap in the log for a few pages when you select a propulsion: