Easy way to maintain the mods?

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NoQ
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Easy way to maintain the mods?

Post by NoQ »

The files included in the mods sometimes get updated on the game side, breaking the mod compatibility. Is there an easy way to monitor the changes of base data files, in order to update the mods when they change?
Per
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Re: Easy way to maintain the mods?

Post by Per »

I try to make a post in the scripting forum whenever I change something in the script world. For the wrf files, this is more or less a lost cause. The only long-term solution is to kill off the wrf files, and I have already started reducing the number of things that it is necessary to specify there (most textures no longer need to be added).
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Iluvalar
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Re: Easy way to maintain the mods?

Post by Iluvalar »

The long term solution would be to rewrite all the stats functions. So that every moddable value have his own line with his own name. With key words in it : Set, Multiply, Add, Pow, ...

This way they "mods" will describe changes and will be loadable on top of the default setting and probably be additives instead of overriding everything.
Heretic 2.3 improver and proud of it.
Per
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Re: Easy way to maintain the mods?

Post by Per »

The long-term solution for stats is to allow them to be manipulated from scripts directly. There is nothing you can do with file overrides that would be as powerful as that. And it is simpler.