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Thanks to Iluvalar, i finally understood how to make research mods. Here's my first funny attempt.
This mod limits the tech tree to a few very early technologies. Thus, you have only:
machinegun with a few upgrades
mg towers and cyborgs
repair turrets and cyborgs
sensor towers and turrets
tank traps
This might be fun to see how this set of units works out in multiplayer.
But - curiouser and curiouser! (c) - the AIs don't seem to obey these limitations. So, when you play skirmish, you're having a hard time recovering other essential technologies as artifacts! Have fun
This mod doesn't make much sense when played with bases or at T2 or T3.
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I tried your mod. Funny . Not enought deep for long game play put interesting to try. I had almost the same game experience while i was playing with research point modifiers. Basically by increasing really exponentially the research costs and callibrating in on a particular level I have been able to almost freeze the research on a particular level.
So I already had that sort of low tech experience by another way.