Models by Jorzi (AR)
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CyclonatorZ
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Re: Models by Jorzi (AR)
My gosh, if those are the actual in game models, than color me amazed. Those seriously look better than the graphics of some modern day RTS games. The texture work is simply brilliant. 
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Jorzi
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Re: Models by Jorzi (AR)
Thank you guys 
Just to clear things up:
These are actual ingame models, BUT:
Warzone doesn't (yet) support actual shading (normal mapping, specular reflections, dynamic lights).
This means that the models will be using solid textures only, and the shading will look like the command turret python tracks image. (They will have colored textures, but the white tank is a good example of the precomputed shading I use in my textures)
However, in the future, once we have normal map support, they will look just as good ingame.
Just to clear things up:
These are actual ingame models, BUT:
Warzone doesn't (yet) support actual shading (normal mapping, specular reflections, dynamic lights).
This means that the models will be using solid textures only, and the shading will look like the command turret python tracks image. (They will have colored textures, but the white tank is a good example of the precomputed shading I use in my textures)
However, in the future, once we have normal map support, they will look just as good ingame.


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Per
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Re: Models by Jorzi (AR)
By the way, I just added a new PIE flag to master (flag 0x1000, added to the TYPE directive) that specifies that a model should not be stretched to fit to terrain. This should allow us to support both new models with pre-built deep foundations, and old models that need stretching.Jorzi wrote:Don't worry, part of it will be underground
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Jorzi
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Wibble199
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Re: Models by Jorzi (AR)
Amazing models! 
Are these going to be in the 3.0 release?
Are these going to be in the 3.0 release?
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Jorzi
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Re: Models by Jorzi (AR)
@ Wibble69: Art revolution is a mod project, but one of our goals is to get it accepted into trunk when it's finished 
Unfortunately I don't have access to my own computer right now but I've managed to make a texture for the command turret.
I've also been developing my skills a bit on a little model I made for fun, a fully automatic direct-fire mortar (toon style, still work in progress).
Unfortunately I don't have access to my own computer right now but I've managed to make a texture for the command turret.
I've also been developing my skills a bit on a little model I made for fun, a fully automatic direct-fire mortar (toon style, still work in progress).
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Mr_E
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Re: Models by Jorzi (AR)
is that the gun for a grenader?
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Jorzi
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Re: Models by Jorzi (AR)
@Mr_E maybe it could be used as the hipoly/concept, right now its polycount is more suitable for some kind of fps game.
Started on the hover propulsion, lowpoly 142 tris
Started on the hover propulsion, lowpoly 142 tris
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Jorzi
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Re: Models by Jorzi (AR)
Hipoly is finished
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Per
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Re: Models by Jorzi (AR)
Gorgeous!
How many polys is the high-poly model?
How many polys is the high-poly model?
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Jorzi
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Re: Models by Jorzi (AR)
Thank you 
Hipoly is around 79k quads, so around 158k tris
This is of course with subdivision and mirror symmetry enabled. In editmode there are only about 2500 quads to edit, so It's not that extreme
Edit: unwrapped and baked
Hipoly is around 79k quads, so around 158k tris
This is of course with subdivision and mirror symmetry enabled. In editmode there are only about 2500 quads to edit, so It's not that extreme
Edit: unwrapped and baked
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CyclonatorZ
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Re: Models by Jorzi (AR)
Oh gosh, that looks so much better than the orginal "paper for engines" model. It's really amazing how much detail those texture bakes add to such simple models. 
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LZ compromised
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Re: Models by Jorzi (AR)
Damn it, now there's drool all over my keyboard.
Keep up the great work!
Keep up the great work!
"I don't know the key to success, but the key to failure is trying to please everybody."
—Bill Cosby
—Bill Cosby
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Jorzi
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Re: Models by Jorzi (AR)
Thanks for your kind comments 
Pretty much finished the textures today
Pretty much finished the textures today
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Per
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Re: Models by Jorzi (AR)
Those textures are lovely. I must wonder, though, if the lack of team colour mask on the body won't be more glaringly obvious now that the model looks better overall. So is there any good reason we don't use a team colour mask on the body as well?