big idea small topic

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
duh zee bruh
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big idea small topic

Post by duh zee bruh »

why not have such a large world all diffrent terrains, citys, have it online and everyone has there own base. you start with 2 engineer tanks. the entire map is open to all players. and you could have settings like off mode, so you cant be attacked or attack, but you cant be gaining resources. and you can turn it on to build, gain resources, but instead of having oil for resources, have many diffrent sorts, like have coal, nuclear, solar ect for diffrent regions on the map. [ some what copy a map off google maps;)] so you cant get all the oil rigs and then turn yourself off.
have like diffrent ways to gain resources. (and you cant build over another persons base)
i know this topic could go on and on but i got a date in like 10 mins so i gtg

now, i know nothing about programming or w/e so this is just an idea.







i know it sounds like a diffrent game at the moment. but if you could make it, i think it would be sick!!
@@@@PLEASE ADD ANYTHING/EVERYTHING YOU CAN
duh zee bruh
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Re: big idea small topic

Post by duh zee bruh »

have have a way you can trade diffrent resources so you can build diffrent structures.and have like a safe zone in the middle area of the map ish. where we can go chat, trade ect ect
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NoQ
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Re: big idea small topic

Post by NoQ »

And after some time, noone will be able to join without getting overwhelmed instantly.
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Saberuneko
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Re: big idea small topic

Post by Saberuneko »

Then, adding a newbie control perimeter to each new map section added, let's say 30 first minutes, would make it.

The idea is not bad. But too complicated to implement, the team lacks manpower, and still has to focus at finishing the current pending stuff.

If you want to create some mod, go on, it would be the only way.
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LZ compromised
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Re: big idea small topic

Post by LZ compromised »

Nice idea except that would be another game entirely. Modding WZ to make that happen will probably take another couple of years.

And I can definitely see a problem with letting anyone join at any given moment. Join > get bombed into oblivion by artillery > lose. Anyway, those 30 or however many minutes you're in a safe box is the time that other players use to bring overwhelming forces to lay siege to you.

So, how do you defend people from these kind of handicaps? Maybe if a group of players started at the same time, then... oh, we've already got that. It's called multiplayer.
"I don't know the key to success, but the key to failure is trying to please everybody."
—Bill Cosby
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Saberuneko
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Re: big idea small topic

Post by Saberuneko »

Yup, definitely not viable.
DTSX
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Re: big idea small topic

Post by DTSX »

As cool as this idea seems the issue is not just the coding issues, but the server issues. Who will pay for the server? Even then, we would need a dedicated staff to just dealing with the ins and outs of the server- a staff who has decided to work for free and is currently busy with more things than just working on this game. The concept of having multiple bases, much less a single base, and such in a consistent dynamic universe is a nightmare in of itself.

Sorry to say that this idea would be entirely impossible unless you were to create a completely new game- then it wouldn't be warzone :p
duh zee bruh
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Re: big idea small topic

Post by duh zee bruh »

:"""""(
</3
some one has to know a way to make it
duh zee bruh
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Re: big idea small topic

Post by duh zee bruh »

wecould start every newperson with medium power levels and a basic base, with command center 4 power resources a power generator, some already reaserched hardcrete walls turrets and some basic wepons so they can be ready sooner.
we would need to find a way to level out the power of some wepons opposed to others
duh zee bruh
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Re: big idea small topic

Post by duh zee bruh »

LZ compromised wrote: So, how do you defend people from these kind of handicaps? Maybe if a group of players started at the same time, then... oh, we've already got that. It's called multiplayer.
a gigantic world!
or a new map piece x/y what a 4 player game is. have lots of space between.
i think we could leveling out thepower of some wepons so theres not one "the best" wepon where its only the best vs the same thing.
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Re: big idea small topic

Post by DTSX »

I'm not saying that it's impossible, it's been done before, it's just no one has the time to do something like that. Anyone who develops is doing it for fun and in their own free time.

Before you ask about these things, try modding and looking at the coding, then ask away. Also proper english grammar + spelling helps.
duh zee bruh
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Re: big idea small topic

Post by duh zee bruh »

k i got the best idea. you have your own part of a map, where you only have to deal with sscavengers. and is safe from everybody else.so you can build ect. and then have 1 bigger server map, like x 4 to x8 the size. and when you log in you can use your lz to fly trucks in and build a base on the island or something
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Saberuneko
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Re: big idea small topic

Post by Saberuneko »

Still not viable. Much work for little time and workpower avaiable, also, when an "island" gets totally conquered by someone it gets impossible to even enter it. Just think it, it would be the same problem than entering on the same map.

Not viable, needs really complex planning. It's easier making some sort of "campaign" just organized by some players that want to, and play the maps in succession, really...
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Re: big idea small topic

Post by DTSX »

EDIT: Things like editing weapon specs are a quick and easy change of text editing- adding new functions to units (as long as it is currently in the coding) is also fairly simple, but time consuming (at least for me)- now for adding dedicated servers that can host a map possibly 200x a normal map, as well as adding new kinds of power resources would be a nightmare since rather than just being a skin, possibly a new building, it's now a completely different bar or counter in a world that must maintain all of them at the same time.

Our biggest problem is the dedicated servers. You need to understand that things like those cost a lot of money- not only are there yearly rates for purchasing dedicated servers, but if someone were to manage to host one himself, he/she would need a lot of money (around 3 to 4 thousand dollars) just for the computer. Then we need a staff to maintain the game, thus either we screw everything up by making everyone moderators/editors or we actually pay a staff. If you're willing to pay a monthly subscription to this game, it's fine, but many people here are here for free or are continuing to play warzone 2100 after it got cancelled-
Last edited by DTSX on 09 Jan 2011, 17:54, edited 1 time in total.
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Saberuneko
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Re: big idea small topic

Post by Saberuneko »

@DTSX
Yes, looks like he is not reading what's above with much interest. But, at least let's keep it polite.
Perhaps a little more detailed explanation of how does coding work could open his eyes.

@duh zee bruh
Just start by taking a look at the whole source of the current game:
http://developer.wz2100.net/browser
Now think that most part of it would need to be rewritten in order to make your idea work.

Then, thinking about the actual servers: People play through lobby when they want, and everything goes ok, since there isn't an extreme load, now think about having that kind of huge game running, warzone, by default is not really thought for massive unit spamming, and, in fact, has a limit, also, a huge game like that would need a dedicated server (the size of what you propose might be over of what is usually played, all together, it would also need dedicated people for it's maintenance, something not affordable due to the actual situation.

Now, at level of playability, if you just play some games with good players (preferibly at low-oil games, warzone was supposed to be played with those) you'll find yourself overwhelmed by the enemy army in less than 10 minutes if you aren't agile enough.
Now, just imagine that you enter the game, not 10 minutes later, much more. You never would be able to match the foe's level.

With all this in mind, you still see it viable with the current gameplay system?
I like this idea, but the game would need a complete re-structuration in order to make this work.
Hope that you understood it this time.