non-combat game !!!
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meeso
- Trained

- Posts: 64
- Joined: 05 Nov 2009, 01:58
non-combat game !!!
Hello everyone,
I just had the idea of a non-combat game, that is, a game which does not involve any mobile unites that fire! It would be played only with trucks/engineers, sensors, towers, bunkers, etc.
I haven't tried it before but i think it might be very interesting, maybe more if started with high bases and in maps full of power resources. What do you think?
best,
m.
I just had the idea of a non-combat game, that is, a game which does not involve any mobile unites that fire! It would be played only with trucks/engineers, sensors, towers, bunkers, etc.
I haven't tried it before but i think it might be very interesting, maybe more if started with high bases and in maps full of power resources. What do you think?
best,
m.
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: non-combat game !!!
When you start "with high bases on maps full of power resources", every game usually boils down to exactly what you say. It is also known as "turtling".
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Saberuneko
- Regular

- Posts: 558
- Joined: 15 Jan 2010, 18:20
Re: non-combat game !!!
There are tons of players that play that way. It's usually boring, but effective.
That's why I like low or very low oil maps.
That's why I like low or very low oil maps.
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stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: non-combat game !!!
If you replaced the trucks with tractors and the scavs with livestock, you could have Farmville 2100.
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effigy
- Regular

- Posts: 1217
- Joined: 22 Jan 2010, 03:21
Re: non-combat game !!!
Please port this to the iPhone platform.stiv wrote:If you replaced the trucks with tractors and the scavs with livestock, you could have Farmville 2100.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: non-combat game !!!
stiv wrote:If you replaced the trucks with tractors and the scavs with livestock, you could have Farmville 2100.
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Verin
- Trained

- Posts: 313
- Joined: 11 Jun 2010, 00:08
- Location: Chicago suburbs USA
Re: non-combat game !!!
Artillery war.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: non-combat game !!!
.
Terrific sense of humor there.
When the laughter subsides, I'm left with a couple interesting, perhaps incisive, thoughts.
Warzone and Farmville actually share 2 core dimensions, as far as games online go.
Warzone has had very limited success in one of those dimensions going back to '99 and clear through the present. In the other dimension WZ had a very special vibrancy but for just half it's life span.
Now Farmville / Zynga has been spectacularly successful in both those dimensions. Here let me throw some facts out.
Zynga, Farmville creators, is a private, small in number, independent, pretty young, game developer. They have yet to have an IPO. They are currently worth 5.5 Billion dollars US. Their site has 202 Million users per month. 44.5 Million peeps play their stuff daily.
Though WZ is not about money, there is something of core value to be learned here that is applicable, even essential, to change the pattern (WZ is marginal & niche, and only because it's free). It's not really hard to figure out what those values are about, especially if you've been around the game for it's entire life span. But I'm not gonna spell it out. There is no percentage going that route here, I've learned that quite well.
- Synergistically, RV
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stiv wrote:If you replaced the trucks with tractors and the scavs with livestock, you could have Farmville 2100.
Part of me laughs and part of me thinks - "Hey, that could very well fly big time."effigy wrote: Please port this to the iPhone platform.
When the laughter subsides, I'm left with a couple interesting, perhaps incisive, thoughts.
Warzone and Farmville actually share 2 core dimensions, as far as games online go.
Warzone has had very limited success in one of those dimensions going back to '99 and clear through the present. In the other dimension WZ had a very special vibrancy but for just half it's life span.
Now Farmville / Zynga has been spectacularly successful in both those dimensions. Here let me throw some facts out.
Zynga, Farmville creators, is a private, small in number, independent, pretty young, game developer. They have yet to have an IPO. They are currently worth 5.5 Billion dollars US. Their site has 202 Million users per month. 44.5 Million peeps play their stuff daily.
Though WZ is not about money, there is something of core value to be learned here that is applicable, even essential, to change the pattern (WZ is marginal & niche, and only because it's free). It's not really hard to figure out what those values are about, especially if you've been around the game for it's entire life span. But I'm not gonna spell it out. There is no percentage going that route here, I've learned that quite well.
- Synergistically, RV
.
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meeso
- Trained

- Posts: 64
- Joined: 05 Nov 2009, 01:58
Re: non-combat game !!!
True .. thinking more of it; the game would be based on artillery as soon as mortars are researched, and then what follows in the tech tree. Though towers and bunkers might play an important role in acquiring power resources at the very beginning of a game played with low bases. But it's interesting to see how a player could possibly overcome a mortar guarding an oil derrick by some other means (i.e. employing all 15 trucks/engineers to build several mortars or towers around it to destroy it first, etc.) .. i'd say a game like this must be played with low bases and power. it's interesting, at least for me.Verin wrote:Artillery war.
m.
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DRAAK
- Trained

- Posts: 94
- Joined: 08 Aug 2010, 10:30
Re: non-combat game !!!
"Defense strategy" - interesting, but long and sluggish...
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zydonk
- Trained

- Posts: 453
- Joined: 12 Jun 2008, 18:31
- Location: Dublin, Ireland
Re: non-combat game !!!
Warrior Kings with tanks, why not? Could build these barns to hold the tanks and use use arty for ploughing...Rman Virgil wrote:.
stiv wrote:If you replaced the trucks with tractors and the scavs with livestock, you could have Farmville 2100.Terrific sense of humor there.
![]()
Part of me laughs and part of me thinks - "Hey, that could very well fly big time."effigy wrote: Please port this to the iPhone platform.![]()
![]()
When the laughter subsides, I'm left with a couple interesting, perhaps incisive, thoughts.![]()
Warzone and Farmville actually share 2 core dimensions, as far as games online go.
Warzone has had very limited success in one of those dimensions going back to '99 and clear through the present. In the other dimension WZ had a very special vibrancy but for just half it's life span.
Now Farmville / Zynga has been spectacularly successful in both those dimensions. Here let me throw some facts out.
Zynga, Farmville creators, is a private, small in number, independent, pretty young, game developer. They have yet to have an IPO. They are currently worth 5.5 Billion dollars US. Their site has 202 Million users per month. 44.5 Million peeps play their stuff daily.
Though WZ is not about money, there is something of core value to be learned here that is applicable, even essential, to change the pattern (WZ is marginal & niche, and only because it's free). It's not really hard to figure out what those values are about, especially if you've been around the game for it's entire life span. But I'm not gonna spell it out. There is no percentage going that route here, I've learned that quite well.![]()
- Synergistically, RV![]()
.