So what's being tested right now before it's released?

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
User avatar
Arreon
Trained
Trained
Posts: 324
Joined: 15 Feb 2009, 05:57

So what's being tested right now before it's released?

Post by Arreon »

I heard that multi-targeting sensors is on the way, which is sweet news. I'm also curious as to what else is currently being tested.

Maybe some of the new features can convince some more people to test the version because at the very least, the long-awaited multi-target sensors is on the way (or so I hear from posts).

Does anyone want to spill the beans?

EDIT:

This is where I heard that the sensor feature had already been added.

viewtopic.php?f=30&t=6955
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
User avatar
Project
Trained
Trained
Posts: 32
Joined: 21 Oct 2010, 19:32

Re: So what's being tested right now before it's released?

Post by Project »

I may as well ask here. Is there a file I can delete to return the scavengers to normal difficultly? Tried the harcore campaign mod and its unplayable with the crazy scavengers.
User avatar
Arreon
Trained
Trained
Posts: 324
Joined: 15 Feb 2009, 05:57

Re: So what's being tested right now before it's released?

Post by Arreon »

Project wrote:I may as well ask here. Is there a file I can delete to return the scavengers to normal difficultly? Tried the harcore campaign mod and its unplayable with the crazy scavengers.
I don't know, to be honest.

I've finally found the master version (20101114) and found many new things in there, including:

*drumroll*

1: Sensors that actually paint more than one target :D.I've tried it and so far, it looks great. It's a lot of fun to see howitzer shells and Ripple rockets fly in all directions (I was playing on Clover).

2: A little icon that appears when you highlight defenses. For direct weapons, you can see an eye when the defenses spot a target. For indirect weapons, that eye turns to a red version of the "assign to sensor" icon, meaning that it's using the sensor to shoot at enemies.

3: A new power system. Instead of using all power before building a structure, the power is used as the structure is being built. Same thing with research and manufacturing.

4: Demolishing takes longer.

These are the things I found so far.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: So what's being tested right now before it's released?

Post by JDW »

"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
User avatar
Project
Trained
Trained
Posts: 32
Joined: 21 Oct 2010, 19:32

Re: So what's being tested right now before it's released?

Post by Project »

Anyone know where the save files are located?

I had an idea on creating a 'campaign' map with debug mod then uploading it as a save file.
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: So what's being tested right now before it's released?

Post by JDW »

Savegame file Location

I found this info on the Wiki pages, you can get there by clicking on the "Development" tab, which is right next to the "Forum" tab, at the top of this page. I found lots of other neat stuff there as well, check them out..
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce