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My response to Darksied's post elsewhere is really most appropriate here for all the linkages that connect it with the 3 works of this project along with what was done, expressed and illustrated in
WS 2113 (thread locked in this very BB).
Plus, putting the post here subverts, somewhat, Wilson Mizner's definition of gambling applied to a whole array of positive actions within a certain virtual culture.
Wilson Mizner defined gambling as -
The sure way of getting nothing for something.
Darksied wrote:I always thought the scavengers should use repurposed present day military vehicles.
The military equipment surplus market and military vehicle graveyards (like the famed "Bone Yard" outside Tucson, Arizona) have both been significant asset resources since WW 2 for the general public. That such would be the pattern moving forward some 75 years can be reasonably extrapolated as the basis for Scavs having access to more than just civilian stuff.
Under that sort of scenario Scavs could re-purpose military stuff much closer to 2085.
We could also extrapolate that there would be military
Black Sites circa 2085 analogous to
Area 51 that would have survived the Nuke Holocaust and would be treasure troves of military assets and tech for any who discovered them, including Scavs (this is one of the premises I use for my post WZ 2100 back story, time line & new CAM Missions based thereon - excerpts pub. in this thread - .... along with using cargo containers and construction-mining heavy equipment - pub. in the "WS 2113" thread, links a couple pages back - and giving Scav AA and an Air Force detailed in this thread early on).
In short, limiting Scavs to simply copying the Mad Max,
Road Warrior, movies was really a huge failure of imagination on WZ Creators part - or, a case could be made that it was a canny marketing strategy to capitalize on the success & popularity of those movies. This last could also be said of their copying the
Terminator movies in their conception of NEXUS & NASDA.
Still it is, now certain in hindsight, that copying those movies in the hopes of boosting the commercial success of the game back in the late 1990's obviously didn't work and we are left with that original failure of imagination that can now be addressed as a FOSS game - allowing for a creativity unconstrained by commercial consideration compromises. Of course, FOSS alone is no insurance against mediocrity resulting from a failure of nerve, imagination... or both. (I tip my hat to the late, great, Arthur C. Clarke who taught me that many moons ago when I was knee-high to a Roo in his "Profiles of the Future: An Inquiry into the Limits of the Possible" & also provided much thought provoking joy with his SciFi works as well.)
NEXT: Besides making available the file for
SP SKI 8c-ManGodAi4X before I vamoose on the 8th to those who express an interest.... I'm also working on a final mix of my
ManGodAi Theme Music which looks to coincide.
It's one of the strangest pieces of music I've ever written, played, recorded - but then, the
ManGodAi are pretty strange.
One of the challenges I posed to myself with making this music was to create various real electric guitar licks on my Parker NiteFly that would work with my Yamaha keyboard synth lines and that the whole would fit what I was doing here - not copying the original but rather extending it in new directions. Specifically with the WZ music stylings, I've done this mainly through those electric guitar voicings, a slower tempo than I'm used to playing and also bringing down straight-up percussion lines (which is interesting in that at first I thought I might do this with ALL percussion).
- RV
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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