New Models for 3.0, that make use of the mask feature wanted
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MetalWarrior95
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Re: New Models for 3.0, that make use of the mask feature wa
We are not aliens >_>
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
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i-NoD
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Re: New Models for 3.0, that make use of the mask feature wa
Sooo much cool stuff...Rman Virgil wrote:BTW... I did a Google Image Search for "advanced vtol transport" - lots of interesting stuff turned up, but the real kicker was how many pics there were of WZ 2100 Transport Mods and discussions in these bbs ! !
Here, check it out:
http://www.google.com/images?hl=en&biw= ... rt&spell=1
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Cylons? Vote for Baltar as Project's President
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
I made as standard as possible pillbox with the basment fix for 3.0.
I will work on other hardpoint and bunker pie files in time adding to same texture.
This uses pie3 format and tcmask.
Have uploaded the pie file and textures.
Regards Berg
This uses pie3 format and tcmask.
Have uploaded the pie file and textures.
Regards Berg
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
Added fix to blcanpil.pie use same texture as above no changes to texture
Regards Berg
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
blguardn.pie
Trying to Keep as close as possible to original textures while enhancing the resolution some. Here is the blguardn.pie with added fix to basement Have updated the texture for previous fixed structures.
Regards Berg
Trying to Keep as close as possible to original textures while enhancing the resolution some. Here is the blguardn.pie with added fix to basement Have updated the texture for previous fixed structures.
Regards Berg
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Rman Virgil
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Re: New Models for 3.0, that make use of the mask feature wa
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Taking my cue from the crete wall texture - there are surface imperfections effects that also imply the dimensionality of a rough hewn surface. I think the towers would benefit from a little of this effect while still maintaining their slightly darker contrast - hue. Just a thought.
- Regards, Rman
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Taking my cue from the crete wall texture - there are surface imperfections effects that also imply the dimensionality of a rough hewn surface. I think the towers would benefit from a little of this effect while still maintaining their slightly darker contrast - hue. Just a thought.
- Regards, Rman
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
blgrdnex.pie
I added a unchanged hardpoint behind it uses default textures for compare. Uploaded just the pie file as texture is unchanged from above. blgrdnex.pie
Eventually I will have all the hardpoints and bunkers done and it will all fit on the one texture.
I am uploading in segments to make sure I don't loose data. I am not saving these files to use meself.
Regards Berg
I added a unchanged hardpoint behind it uses default textures for compare. Uploaded just the pie file as texture is unchanged from above. blgrdnex.pie
Eventually I will have all the hardpoints and bunkers done and it will all fit on the one texture.
I am uploading in segments to make sure I don't loose data. I am not saving these files to use meself.
Regards Berg
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
Due to them needing to look like the default ones I am changing the textures from default as little as possible Rman But this being done will give any artist the premade default structures with the terrain fix on them and a texture with a lot more room to work with ...(I hope)Rman Virgil wrote:Taking my cue from the crete wall texture - there are surface imperfections effects that also imply the dimensionality of a rough hewn surface. I think the towers would benefit from a little of this effect while still maintaining their slightly darker contrast - hue. Just a thought.
Regards Berg
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
Here is blguard1.pie I added a base section but Im not super happy with the extension texture.
I think it could be better might let other look at that. I have uploaded the pie files and the updated texture for all the above structures.
Regards Berg
I think it could be better might let other look at that. I have uploaded the pie files and the updated texture for all the above structures.
Regards Berg
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Per
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Re: New Models for 3.0, that make use of the mask feature wa
Berg, except for the hardpoint extension, these look really good. However, when I try to use them in-game, they look like this:
It is the same for all the models, is seems. Could there be a difference in the tcmask implementation between our two repos?
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Black NEXUS
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Re: New Models for 3.0, that make use of the mask feature wa
Yeah, stealth (With Teamcolor
)^^
Join NeoX-Virt - The Software-Forge on neox-virt.de
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
I was running the test screenshots in the branch from Git 3.0 I will see what i can do with the stealth models It maybe the PIE3 format i used Although I was hoping the new branch was compatible.Per wrote:It is the same for all the models, is seems. Could there be a difference in the tcmask implementation between our two repos?
Seems Page 29 was used sinse i last updated my git repo ....man you have to be fast... the above problem is page numbers clashing
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vexed
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Re: New Models for 3.0, that make use of the mask feature wa
Naw, the problem is that we strip the name down to "page-xx" so you are using master, and he was using his repo / or 3.0 and we don't have that page in the 3.0 repo yet. So the texture it was using was the wrong one.Per wrote:Berg, except for the hardpoint extension, these look really good. However, when I try to use them in-game, they look like this: It is the same for all the models, is seems. Could there be a difference in the tcmask implementation between our two repos?
Come to think of it, it should error out when that happens...
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/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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Per
- Warzone 2100 Team Member

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Re: New Models for 3.0, that make use of the mask feature wa
I had updated the texpage number, but forgot to set texture type to TCMASK for the tcmask textures. We really need to nuke that resource system... It works here now.
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
blguardr.pie added basement fix plus added more to page 29...
This makes all the tower defence structures complete I think, I am still not completely happy with the basement extension texture but its better anyone wanting to assist with texture jump in.
Regards Berg
This makes all the tower defence structures complete I think, I am still not completely happy with the basement extension texture but its better anyone wanting to assist with texture jump in.
Regards Berg
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