Before i told that the Player needs to notice what the specific building does. I thought about that and realized, that a player of Sci-fi games doesnt want to have every think clear. He wants to explore the environment and in the case of a futuristic high-tech Oil-well he is intelligent enough to see what it does.
Lets see it through the players eyes:
"Seems to me my building..
I didnt gave any instructions, but it constantly moves.
Ok, my resources are growing. This must be the building that generates them."
I think its important to swich between players and designers eyes, to see if things are ok.
Its a curse if you always look at things with designers eyes, because it prevents you from having good ideas!
This was the reason why i tried a concept mentioned before. And i like it much more than a outdated oilwell replaced by an outdated oilwell.
oilwell2.jpg
116 Verts
73 faces
Greetings
Remotehorst
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My Blender Tutorials for Beginners (german): http://www.youtube.com/user/voxelgeek