FlaME -- The Warzone 2100 Map Editor
Re: flaME -- The Warzone 2100 Map Editor
Any chance that flaME could get ported to Linux (without having to use mono)?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: flaME -- The Warzone 2100 Map Editor
Heh ... i wish it were ported at least *with* using mono (: Mono's not too bad, by the way ... it's almost native ^^
Anyway, i have another question. Will the flaME's source code ever be published?
With this, maybe we could at least make it more "mono-compatible".
Anyway, i have another question. Will the flaME's source code ever be published?
With this, maybe we could at least make it more "mono-compatible".
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: flaME -- The Warzone 2100 Map Editor
i have done so (mac will work with linux)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: flaME -- The Warzone 2100 Map Editor
macuser: This version is very old already, and has some bad problems. Could you please give us some recipe of how you did it, so that we could get a newer version working? (:
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Re: flaME -- The Warzone 2100 Map Editor
well unfortunately the new version will not work because it was written in .net 2010 and as of yet mono has no support for version 2010
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: flaME -- The Warzone 2100 Map Editor
If only I had the time to learn the skills to make an open source map editor written in a cross-platform framework like Qt.
Maybe this should go on my TODO list
(Or someone else could pick up this task in any other open source cross-platform language of their liking and maybe even release it under GPL? )
Maybe this should go on my TODO list
(Or someone else could pick up this task in any other open source cross-platform language of their liking and maybe even release it under GPL? )
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: flaME -- The Warzone 2100 Map Editor
Actually emdek is working on one in qt (although i haven't seen him around much ) http://sourceforge.net/projects/wz2100mapeditor/
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: flaME -- The Warzone 2100 Map Editor
@ Macuser: Thank you for that info.
@emdek: You're The Man. Cheers! Keep up the good work lad!
@emdek: You're The Man. Cheers! Keep up the good work lad!
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: flaME -- The Warzone 2100 Map Editor
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: flaME -- The Warzone 2100 Map Editor
Okay.. But what exactly should I be looking at?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: flaME -- The Warzone 2100 Map Editor
I assume he's suggesting Emdek get poked about continuing work on his editor.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: flaME -- The Warzone 2100 Map Editor
I know Qt4 a little, so probably i could've helped.
I just don't know where to start (:
I just don't know where to start (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: flaME -- The Warzone 2100 Map Editor
the point i was making was that emdek used to be active but has since become inactive (not been round for a while)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: flaME -- The Warzone 2100 Map Editor
Emdek did drop by a week ago though. Anyhow, he may just be pretty busy with real life.
Emdek's project has been released under the GPL, so you could make a fork of it, if you wish to go in another direction.
Apparently, the most recent commit to Emdek's project was done by SafetyOff. Perhaps Safetyoff could guide you (if he really does have an idea).hao wrote:I just don't know where to start (:
Emdek's project has been released under the GPL, so you could make a fork of it, if you wish to go in another direction.
Last edited by JDW on 01 Nov 2010, 22:48, edited 1 time in total.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: flaME -- The Warzone 2100 Map Editor
emdek and i used to chat all the time on irc but it seems he has lost interest
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6