zarulhairee's artwork
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Jorzi
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Re: More models for future Naval
About detail, don't be afraid to add as much as your computer can handle, sketchup was never intended to be a lowpoly modeling software anyway... Really, I recommend you to throw the polygon limit out of the window and push your computer to the limits, as long as it gives your model the desired shape. 


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MaNGusT
- Art contributor
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Re: Anti Material turret concept
can you pls merge your "sketches" into the 1 topic? or moderators..
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Jorzi
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Re: Anti Material turret concept
Yep, that would propably be better, just like me and mangust have a single thread each for all our 3d stuff...


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CinC
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Re: Drone concept
Interesting painting, but how does it moves? I doesn't see any propulsion, or is this only the body?
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Roux Le Corps
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Re: zarulhairee's artwork
do not re read this from the start! it makes no sense! xD
but i did see a few i hadn't before nice work on those
but i did see a few i hadn't before nice work on those

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zarulhairee
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Re: zarulhairee's artwork
WTH happen here? all meshup
Btw, thankyou for the moderator or someone that helped in taking all my concept into one place... sorry about my mess by the way.... 
ENEMY OF ENEMY WITHIN ENEMY THAT LIES BETWEEN ENEMY THAT TRIES TO UNFOLD AN ENEMY SO THAT THE ENEMY WILL THINK IT'S ENEMY IS AWAY FROM THE ENEMY HOME WORLD THEN AFTER THE ENEMY WORLD
wanna add me on Google talk? go ahead
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zarulhairee
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Re: zarulhairee's artwork
ENEMY OF ENEMY WITHIN ENEMY THAT LIES BETWEEN ENEMY THAT TRIES TO UNFOLD AN ENEMY SO THAT THE ENEMY WILL THINK IT'S ENEMY IS AWAY FROM THE ENEMY HOME WORLD THEN AFTER THE ENEMY WORLD
wanna add me on Google talk? go ahead
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Jorzi
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Re: zarulhairee's artwork
Looking good
Nice and clean model, how is it supposed to function?


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zarulhairee
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Re: zarulhairee's artwork
well, it will deal those Ripple battery, archangel Missile, Thermite Bomb and all other thing that has to do with Missile. it shoots out a laser to kill only 1 missile. it also has very low rate of fire which is same rate of medium cannon ROF speed. this probably the solution for newcomer that always bombarded by the archangel batterys 
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stiv
- Warzone 2100 Team Member

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Re: More models for future Naval
That may be nice advice for modeling. But if you expect to get your work into the game, there *are* limits to the number of polygons.Jorzi wrote:Really, I recommend you to throw the polygon limit out of the window and push your computer to the limits, as long as it gives your model the desired shape.
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Wibble199
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Re: zarulhairee's artwork
It looks the top of a can of some kind of spray 
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Jorzi
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Re: More models for future Naval
Indeed, when I make my models game-ready, I reduce the polycount by a factor of 1000 to 10000, baking the details into a texture.stiv wrote:That may be nice advice for modeling. But if you expect to get your work into the game, there *are* limits to the number of polygons.Jorzi wrote:Really, I recommend you to throw the polygon limit out of the window and push your computer to the limits, as long as it gives your model the desired shape.


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zarulhairee
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Re: zarulhairee's artwork
spray can? lol... i got the idea from Star trek phaser cannon
i think i am going to make more kinds of artillery units
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wanna add me on Google talk? go ahead
[email protected]
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zarulhairee
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Re: zarulhairee's artwork
Another concept for naval Building Advance Tech 3. Probably from advance culture 
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Jorzi
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