Maps by Black Project

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Black Project
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Maps by Black Project

Post by Black Project »

I'm starting to post all my maps done in a single thread right here.

I don't have a lot of ideas to create a bunch maps like many other mappers, so posting of my maps will be very slow.

Hope you enjoy them.

Regards BP
Last edited by Black Project on 18 Oct 2010, 22:30, edited 3 times in total.
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8c-MiniSquaredV3

Post by Black Project »

An eight player strategy oriented low/medium oil 80x80 symmetrical squared-like map.

Each base has one front entrance and two side entrances. The front entraces of all bases are surrounded by eight High Grounds, which are accessible via-side entrance. Beware as well other trucks can be disputing these oils against you.

The side entrances leads also to another rival bases, beware as the enemy will might surprise you in the back if you only expect them coming from the front entrace.

Each base starts with 6 oil resources, total: 48

Each High Ground contains 2 oil resources, there are 16 of them in total.

The front entrances leads to the center oils, the team or player that conquers all the 12 oils placed in will possess a great advantage other players/teams, but beware, they'll do everything to take them away from you.

Total oils in the map: 76 Oils

Teamwork in Teamplay mode has a great priority in this map.

FFA is more even funny, as you can be attacked on all three entrances, unlike one on original Squared, stay on guard or you might be overrun even early game.

Have Fun & Good Luck!
wz2100-20101019_010202-main.jpg
8c-MiniSquaredV3.wz
Regards BP
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Last edited by Black Project on 01 Nov 2010, 22:11, edited 5 times in total.
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Re: Maps by Black Project

Post by NoQ »

Hey, Mero was supposed to do that :lol2:

Reminds me of early me (: A ring and a middle (:

But the oil balance is different! Controlling the middle sounds like an instant win; it already was on original squared in 4x4 games, but now it has oil ... Well, at least it decreases chances of turtling in FFA.
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Re: Maps by Black Project

Post by Black Project »

Yeah, but he was too lazy to do that XD
hao wrote:But the oil balance is different! Controlling the middle sounds like an instant win; it already was on original squared in 4x4 games, but now it has oil ... Well, at least it decreases chances of turtling in FFA.
The next version will have 12 resources in the center, so that would make a little difference. I'm planing also to let only 6 oils per base, so rushing is even more encouraged.

The HighGround's height provide you a nice shield from artillery fire, this saved me from a looong mortar strike on my base in a 3v3 MP match, the struggle ended after i got numerous AG Scorpion VTOLs & fighted back his mortars.

My surprise was he did not builded any AA, after destroying numerous mortar positions, he claimed that hates VTOLs (build AA next time duh) then he quitted.

The last player were owned later by our VTOLs, since the first one was tank-rushed early by me then the other one quitted before it was destroyed (hate quitters).

I need also a good feedback for this map, so i can see what is necessary to change the map.

Regards BP
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2c-HighGround2-V1

Post by Black Project »

A remake of the classic 2 player low-oil HighGround map.

Differences compared on the older map:

- Bases are equal now. It no more favours Player 1
- High Ground center passages are 2 tiles wider (5 tiles width)
- 6 oil derricks per base instead of 4. Players has 2 power generators now
- 48x100 instead of 48x96 (both sides got equal terrain now)
- Scavenger Lancer Pits replaced by Scavenger MRP Pits
- Scavenger outposts has 4 MG towers instead of 3
- Scavengers start with no units

Total oil in map: 18 Oils
wz2100-20101101_180706-main.jpg
2c-HighGround2-V1.wz
Regards BP
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Re: Maps by Black Project

Post by NoQ »

Symmetric highground! Nice!
So we have another worthy duel map now (: