Better movement paths?
-
torquemada
- New user
- Posts: 1
- Joined: 06 Oct 2010, 22:35
Better movement paths?
The unit movement path is just aweful as it is, who hasn´t had a deadlock in a middle of a canyon while fresh units block retreating units, or the mess that happens around repair tower when multiple units are waiting to be repaired. I have a hard time using the commander unit because it's hard to maintain any sort of formation. Im sure you know what I mean. Has this been suggested before?
-
Verin
- Trained

- Posts: 313
- Joined: 11 Jun 2010, 00:08
- Location: Chicago suburbs USA
Re: Better movement paths?
It has been mentioned before and is being worked on.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
-
alto1234
- Trained

- Posts: 57
- Joined: 01 Oct 2010, 17:12
Re: Better movement paths?
this behavior occurs consistently enough that it's worth considering in one's set of micromanagement abilities. try rotating your mass of units instead of trying to force them through the middle of each other. also try to select other individual units to move and make a temporary path for the unit you're trying to retreat. the difficulty players have with micromanaging unassigned units becomes insurmountable when they're assigned to commanders. commanders aren't useful in multiplayer anyway. the unpredictability of combat renders futile the effort to accumulate experience.
for maintaining effective battle formations, divide your mobile force into several control groups and give intuitive orders in queue to obtain the shape you want. you can also learn the short and long range statistics of weapons and assign your divisions to attack at short range or long range. that way, issuing an order to attack will provide a fair amount of stratification in your offensive force.
in crucial combats, there is no scripting that can supplant pure, manual dexterity. use your full ability to give rapid orders to each and every one of your individual units in order to outmaneuver your opponents.
for maintaining effective battle formations, divide your mobile force into several control groups and give intuitive orders in queue to obtain the shape you want. you can also learn the short and long range statistics of weapons and assign your divisions to attack at short range or long range. that way, issuing an order to attack will provide a fair amount of stratification in your offensive force.
in crucial combats, there is no scripting that can supplant pure, manual dexterity. use your full ability to give rapid orders to each and every one of your individual units in order to outmaneuver your opponents.