In the pregame lobby there are three blue boxes. One for the game settings, another for the players and a third box on the bottom for chat. The three boxes are really small if you think about it. It would be cool if you could increase all there sizes and add a scroll for the chat so you can see past things that were typed.
Unless you enlarge your mini map in the bottom right hand corner its really hard to see the colors (units and structures). If the colors could be more bright or a neon type color maybe it might be more easy to see them.
AndrewJP
Pregame Lobby and Mini Map Suggestions
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NoQ
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Re: Pregame Lobby and Mini Map Suggestions
Not if you set 640x480 (:The three boxes are really small if you think about it.
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Ubermad
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Re: Pregame Lobby and Mini Map Suggestions
hao wrote:Not if you set 640x480 (:The three boxes are really small if you think about it.
yay, lolcakez! *omnomnomnom*


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Merowingg
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Re: Pregame Lobby and Mini Map Suggestions
ahahhahahaha
this was a good one 
but I thought about it too
the window could be a little bit larger
and maybe some more features
like icons or ranks 
viewtopic.php?p=67469#p67469
but I thought about it too
viewtopic.php?p=67469#p67469
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AndrewJP
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Re: Pregame Lobby and Mini Map Suggestions
But, I do not want to play at that resolution. I want to play at 1920 x 1200.hao wrote:Not if you set 640x480 (:The three boxes are really small if you think about it.
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macuser
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Re: Pregame Lobby and Mini Map Suggestions
Well i believe this topic has been discussed elsewhere and the outcome AFAIK is that it should dynamically resize the controls
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Buginator
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Re: Pregame Lobby and Mini Map Suggestions
Right, now someone go make a svg renderer that works on all platforms, and won't require tons of external libs.macuser wrote:Well i believe this topic has been discussed elsewhere and the outcome AFAIK is that it should dynamically resize the controls
and it ends here.
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NoQ
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Re: Pregame Lobby and Mini Map Suggestions
Hmm. Just a guess: is this legendary Qt branch supposed to help with it as well?Buginator wrote:Right, now someone go make a svg renderer that works on all platforms, and won't require tons of external libs.macuser wrote:Well i believe this topic has been discussed elsewhere and the outcome AFAIK is that it should dynamically resize the controls
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