Play some sound on player's joining
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NoQ
- Special

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Play some sound on player's joining
I often have the game i host hanging in the background, when i wait for a player to join. So i'd like to hear some sound when someone joins. Right now i have to look at the game every time. Messages have sounds, but join/leave events don't. Thats not good imho.
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Verin
- Trained

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- Location: Chicago suburbs USA
Re: Play some sound on player's joining
Yes.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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marsbound2024
- Trained

- Posts: 54
- Joined: 02 Oct 2009, 03:50
- Location: Tennessee, United States
Re: Play some sound on player's joining
This is a good idea. Use a voice to say something like, "A new commander has joined the fight." I volunteer my voice! 
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: Play some sound on player's joining
Voice? Hmmm...marsbound2024 wrote:This is a good idea. Use a voice to say something like, "A new commander has joined the fight." I volunteer my voice!
"A new commander has joined the fight.
The new commander left the fight.
Woops, The new commander is back again.
Nope, The new commander is gone.
Oh, He's back again.
No, The New Commander is definitely gone this time.
Another commander has joined.
No No, He's the same jerk Commander who has been leaving and coming back again. argghhh!
...."
Even though there's the new tool-tip feature that shows the host's name and maps, people still keep jumping in and out, maybe they didn't like someone in the room or maybe they didn't know the map (people new to the game). I think a (special) *beep* sound would suffice.
Although I wouldn't mind the units responding more. The Truck would maybe say "Yes Commander, It will be done" or "I'm on it, Sir". And Attack units could say "Sir, yes Sir"...
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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marsbound2024
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- Posts: 54
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- Location: Tennessee, United States
Re: Play some sound on player's joining
More like: "A new commander has joined the fight."j0shdrunk0nwar wrote:Voice? Hmmm...marsbound2024 wrote:This is a good idea. Use a voice to say something like, "A new commander has joined the fight." I volunteer my voice!
"A new commander has joined the fight.
The new commander left the fight.
Woops, The new commander is back again.
Nope, The new commander is gone.
Oh, He's back again.
No, The New Commander is definitely gone this time.
Another commander has joined.
No No, He's the same jerk Commander who has been leaving and coming back again. argghhh!
...."
Even though there's the new tool-tip feature that shows the host's name and maps, people still keep jumping in and out, maybe they didn't like someone in the room or maybe they didn't know the map (people new to the game). I think just a (special) *beep* sound is ok.![]()
Although I wouldn't mind the units responding more. The Truck would maybe say "Yes Commander, It will be done" or "I'm on it, Sir". And Attack units could say "Sir, yes Sir"...
"Player 2 has left the fight."
"A new commander has joined the fight."
"Player 2 has left the fight."
"A new commander has joined the fight."
"Player 2 has left the fight."
"A new commander has joined the fight."
You could also do "A new commander has joined the fight as Player 2."
Or you could have the voice only activate the first time a unique IP/hostname/player name joins and/or leaves the game. This can prevent an annoying series of joining and leaving. You could also implement and auto-ban feature that prevents players from leaving/joining the same game more than x-number of times.
A short jingle would work, too, though, as you've said. Think of AIM/MSN jingles when someone joins or leaves.
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Buginator
- Professional

- Posts: 3285
- Joined: 04 Nov 2007, 02:20
Re: Play some sound on player's joining
I actually already did this, but it isn't in the repo. It plays pcv480.ogg & pcv481.ogg on enter / leaving.
Not sure if it will be put in or not.
Not sure if it will be put in or not.
and it ends here.
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Verin
- Trained

- Posts: 313
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- Location: Chicago suburbs USA
Re: Play some sound on player's joining
I have an excellent sound idea!
instead of using the chat sound, there is a sound i believe plays when he game is over? A sort of squeak. use that.
instead of using the chat sound, there is a sound i believe plays when he game is over? A sort of squeak. use that.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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JDW
- Regular

- Posts: 1669
- Joined: 18 May 2010, 20:44
Re: Play some sound on player's joining
That was just a joke, btw. Wasn't making fun of your idea.marsbound2024 wrote:
More like: "A new commander has joined the fight."
"Player 2 has left the fight."
"A new commander has joined the fight."
"Player 2 has left the fight."
"A new commander has joined the fight."
"Player 2 has left the fight."
"A new commander has joined the fight."
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce